Me too.
.Jerry
> On Feb 21, 2018, at 9:20 PM, J. Landman Gay via use-livecode
> wrote:
>
> I'm not a purist, I'd put the handler in the big green button. Especially if
> it's short. There are no hard rules about this stuff.
>
> I suppose I'll have to dodge flying fruit now.
___
I'm not a purist, I'd put the handler in the big green button. Especially
if it's short. There are no hard rules about this stuff.
I suppose I'll have to dodge flying fruit now.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hype
Having a heck a time with our new app on android
One stack works fine.
But we are going one stack to another, (not in iOS) is a problem.
Seems to be subtle issues with one of the follow
(although on the surface they seem to be same)
1) it is better to
set the acceleratedRendering of this stac
Checking
BR
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Here is a paragraph from scuttlebutt.nz which documents what I’m looking to
interface with:
In nacl both types of keys are used, signing keys are ed25519 keys, and
exchange keys are curve25519 keys. sign uses ed25519 keys, and scalarmult
takes curve25519. box takes two exchange keys, and then uses
Graham,
You don't need universal code to make this happen. What Trevor was talking
about yesterday was that he likes using universal handlers in card scripts
(or card behaviors in this case). For your example all you have to do is
take the script of the big green button, make it a SOS, and assign
It’s very late here, so a brief reply to a brief reply. I know about ‘the
target’. Believe it or not I also know about behaviours and can use them. But
if I have a Big Green Button in my UI, I want a handler which does something if
and only if the Big Green Button is clicked on. Obviously in my
This is a wonderful development and should add tremendously to Livecode’s
desirability as a development platform.
Bill P
William Prothero
http://es.earthednet.org
On Feb 21, 2018, at 2:56 PM, hh via use-livecode
wrote:
>> Todd F. wrote:
>> I have been in touch with a few people to get their
The engine is what actually starts execution of the SOS - the engine knows who
called. “me” is a keyword set up by the engine. In a behavior script it is the
caller. Is this what you were wondering about or did I misunderstand?
.Jerry
> On Feb 21, 2018, at 10:58 AM, Graham Samuel via use-livecod
What type of key do you need to generate?
> On 21 Feb 2018, at 2:50 pm, Brian Milby via use-livecode
> wrote:
>
> Had not seen the tsNet handler, but that is an RSA key. Scuttlebutt uses a
> different key type. There are other useful things in the library. There is
> some overlap, but enough di
> Todd F. wrote:
> I have been in touch with a few people to get their ideas and needs,
> but I wanted to reach out and check with the community.
> At first, wehave decided to focus these for round one:
> Basic Native UI elements, Native Maps
Please start with *cross-platform-native* widgets
This sounds fantastic!!! I have to ask, when you say "Native", do you mean
it should work on ANY of the "LiveCode-supported" platforms, both desktop
and/or mobile?
~Roger
On Wed, Feb 21, 2018 at 4:10 PM, Todd Fabacher via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Hello LiveCoders,
But if there’s no code in the UI stack, how do the handlers in the SOS know
what object has invoked them? I mean of course you can work out the caller, but
it’s much easier to say
on mouseUp
doSomethingJustForMe(myCoordinates
end mouseUp
than working it all out later, isn’t it?
Doubtless this
On 2/21/18 12:58 PM, Graham Samuel via use-livecode wrote:
But if there’s no code in the UI stack, how do the handlers in the SOS know
what object has invoked them?
A behavior acts as though every object with the assigned behavior has
that script copied into itself. That means that "me" alway
The target.
Bob S
> On Feb 21, 2018, at 10:58 , Graham Samuel via use-livecode
> wrote:
>
> But if there’s no code in the UI stack, how do the handlers in the SOS know
> what object has invoked them?
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Hello LiveCoders,
I hope all is going well. As Kevin announced before...Gurgen, myself, the
DP team and the FANTASTIC LiveCode team [providing wonderful support] are
working on creating LCB widgets that will catapult the LC platform and
improve productivity.
I have been in touch with a few peopl
"me" in a behavior script is the calling object.
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On Wed, Feb 21, 2018 at 12:58 PM, Graham Samuel via use-livecode <
use-livecode@lists.runrev.com> wrote:
> But if there’s no code in the UI stack, how do the handlers in the SOS
> know what object has invoked them? I mean of course you can work out the
> caller, but it’s much easier to say
>
> on
Thanks for the links, I'll keep them. The inability to use a mobile
browser is a deal-breaker. That's exactly what I needed to know to
decide the path forward, it's a significant limitation.
On 2/20/18 11:16 PM, hh via use-livecode wrote:
The laoding delay is very much dependent on how you con
You do not have to have a single line of code in the .rev/.livecode file.
You can have behaviors assigned to each object, card, and the stack. Those
behaviors would be assigned to script-only stack files (.livecodescript).
The first line of a SOS is the word "script", then a name, enclosed in
quot
OK, i’m a bit confused. If we look at a non-faceless application, then the user
will be interacting with it via the UI. This means that stuff like clicking and
dragging has to be dealt with. I see that this can all be done by a library
that works out where the ‘mouseUp’ or whatever came from and
Sounds like my day yesterday. Hope you have a breakthrough today!
Bob S
> On Feb 20, 2018, at 20:12 , Monte Goulding via use-livecode
> wrote:
>
>> Monte, you are awesome!
>
> Cheers! Not feeling so awesome today… been banging my head on something all
> day and getting nowhere :-(
>
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