Any Livecode freelancers we can hire to build a hybrid app?
We've got a simple web app but most of the functions it needs require
direct access to the phone.
lilspace.me
The idea is for event organizers to incentivize and organize attendees to
"focus" on the event by putting their phone away and
If you are getting a crash on Mac then including the crash log is very helpful
as we can symbolicate them and often see exactly where the crash is. A reliable
recipe (preferably a stack that causes the crash) so we can replicate it under
a debugger is also a huge help. Often without one or both
Is it a new installation?
Sent from my iPhone
> On May 3, 2017, at 8:10 PM, Alex Tweedly via use-livecode
> wrote:
>
>
> Sorry, I should know this but I guess I've been very lucky so far :-)
>
> I have just started (first time in 12 years or so of using LC/Rev) getting
> crashes.
>
>
Sorry, I should know this but I guess I've been very lucky so far :-)
I have just started (first time in 12 years or so of using LC/Rev)
getting crashes.
How do I report these ? Obviously, open a bug in QCC - but what file(s)
do I need to include to help find the problem ?
Thanks
Al
With the 9.0 release of LiveCode just around the corner, we're
announcing the new build of PowerTools.
As usual, this is a free upgrade for existing users, and it's still only
$40 US for new users.
PowerTools is a drop-in plugin replacement for the IDE's built-in tools
palette.
It gives yo
Ok, you’re right! Sheesh! When I got the error alert, I assumed I couldn’t load
the app on the phone. Yes, I got it loaded and it works.
Sorry for the drama. Someday this whole thing will get burned into my brain and
I’ll be able to easily cope with the constant updates of Xcode, IOS, and LC.
T
I can deploy to 9.3.5 and 10.3.1 using
MacBook OSX 10.11.6
LC 8.1.4 rc1
Xcode 8.2.1
I do get a warning in the "Devices" window for the 10.3.1 devices but I can
still install/delete/run apps.
To have simulators from 6 thru 10 in the LC prefs using these versions of Xcode.
8.2.1 ==> v10.2 Simula
Panos:
Thanks for the response.
Just checked. It did not install. There is a version that I made with before my
upgrade to iOS 10.3.1 and it still works. But, the new version didn’t install
over it.
Bill
> On May 3, 2017, at 11:26 AM, panagiotis merakos via use-livecode
> wrote:
>
> Hi Bill,
Me too.
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Phil Davis via use-livecode
Sent: Wednesday, May 03, 2017 1:25 PM
To: How to use LiveCode
Cc: Phil Da
On 5/3/17 6:00 AM, Mark Waddingham via use-livecode wrote:
On 2017-04-30 23:52, J. Landman Gay via use-livecode wrote:
I have been wanting to know that for years. I have the general idea
but I want to know exactly what each command or property does. How
does layerMode interact with rendering and
I’ve seen this warning in Xcode when connecting my iPhone 5s after updating it,
but copying my LC app on to the phone still works and the app runs OK, just
can’t use the simulator.
Anyway, just try it, preferably without overwriting any currently working app,
and it should be fine.
Paul
Paul
Hi Bill,
Several issues mentioned here:
>I see, from the release notes that the highest iOS version supported
is 10.2.
1) This may not be very clear, but what this means is that the highest
version of *iOS SDK* which you can use **to build** the iOS standalone is
10.2. This is different from
Note: I see, from the release notes that the highest iOS version supported is
10.2.
Hopefully this will change. Next update? I use my app and depend on it, so i’m
keenly interested in having it on my iPhone, I probably should have waited to
update the iOS system, but…… silly me.
Best,
Bill P
>
When I load the app into the Simulator, with xCode 8.2.1, then go to the menu
“Hardware/Manage Devices” menu, I get the message that says:
“Could not locate device support files. The iPhone 6 is running iOS 10.3.1,
which may not be supported by this version of Xcode.”
So, it looks to me like Liv
Same experience here.
Phil Davis
On 5/3/17 8:02 AM, Bob Sneidar via use-livecode wrote:
I can confirm that the script editor is buggy. If you try to close individual
tabs, it borks the whole editor and no more tabs can be worked with. Scripts
will not be editable and no more tabs can be close
I have run into an issue with groups on windows where the parent group rect
wasn't quite right, and all sorts of fun ensued. but no scroll involved.
On Wed, May 3, 2017 at 12:10 PM, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Thanks Bob,
>
> I didn't set any geometry p
Thanks Bob,
I didn't set any geometry properties. I thought that unless you explicitly
call "revUpdateGeometry" these properties have no effect. The thing that has
me stumped is that even with messages off showing vertical scroll bar either
by the message box or property inspector makes things mov
That was so cool I donated.
Bob S
> On May 3, 2017, at 06:46 , Tom Bodine via use-livecode
> wrote:
>
> Hi Tiemo,
>
> I use Scott Rossi's "Get In Line" stack:
> http://www.tactilemedia.com/site_files/downloads/getinline.rev.zip
>
> HTH,
> Tom Bodine
_
I can confirm that the script editor is buggy. If you try to close individual
tabs, it borks the whole editor and no more tabs can be worked with. Scripts
will not be editable and no more tabs can be closed. The only solution is to
close the script editor and reopen it.
Bob S
> On May 2, 201
Is it possible that some of these controls have geometry properties set?
Bob S
> On May 2, 2017, at 14:16 , Ralph DiMola via use-livecode
> wrote:
>
> OK I'm stumped. I have a scrolling group consisting 20 other groups each
> with 2 fields and a button. I place these sub groups and the contr
Hi Tom,
that looks very smart.
Thanks for the link
Tiemo
-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag
von Tom Bodine via use-livecode
Gesendet: Mittwoch, 3. Mai 2017 15:46
An: use-livecode@lists.runrev.com
Cc: Tom Bodine
Betreff: d
Hi Tiemo,
I use Scott Rossi's "Get In Line" stack:
http://www.tactilemedia.com/site_files/downloads/getinline.rev.zip
HTH,
Tom Bodine
--
=
*Bodine Training Games LLC*
8417 Hallet St., Lenexa, KS 66215 USA
https://www.gameshowpresenter.com / 913-4
On 2017-05-03 14:07, hh via use-livecode wrote:
Thanks for that, this was very enlightening (should be, once
again, attached to the Dictionary).
If I understand correctly, it explains why testing for speed
has reliable results only on _physical_ mobile devices.
And, while in physical desktop en
Thanks for that, this was very enlightening (should be, once
again, attached to the Dictionary).
If I understand correctly, it explains why testing for speed
has reliable results only on _physical_ mobile devices.
And, while in physical desktop environments a stack/ an app may
run correctly, virt
Hello,
I want to let the user drag'n drop lines within a scrolling list field to
let him sort the sequence of (not wrapped) lines. Deleting the start line,
inserting it after the target line.
I can invent the wheel, but wanted to ask, if anybody has perhaps a nice
snipped with all the needed UI b
On 2017-04-30 23:52, J. Landman Gay via use-livecode wrote:
I have been wanting to know that for years. I have the general idea
but I want to know exactly what each command or property does. How
does layerMode interact with rendering and when should I set it? (I
used it incorrectly and submitted
tldr - don’t use Xcode 8.3 yet, you can still build for iOS 10.3
Bill the Release Notes are a good place to check such issues. The following is
an extract for release notes for LiveCode 8.1.4(rc1)
iOS
iOS deployment is possible when running LiveCode IDE on a Mac, and provided
Xcode is instal
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