Re: [OT] clever use of mask

2015-12-31 Thread Geoff Canyon
On Thu, Dec 31, 2015 at 5:26 AM, Scott Rossi wrote: > But creating fly-bys of the planets using framed animation would be > a ton of work, and probably not worth the effort. > ​Agreed, and especially so given that I would need to be able to zoom in indefinitely, since the ship can land on the pl

Re: Happiness is...

2015-12-31 Thread Geoff Canyon
On Wed, Dec 30, 2015 at 11:43 PM, Mike Kerner wrote: > Unhappiness is having rewritten it only to find it, again, and find that > the newer version still has bugs in it that you had fixed in the old one > ​That happened to me with a bignum multiplication. I had forgotten I already wrote one, and

Re: [OT] clever use of mask

2015-12-31 Thread Scott Rossi
Without the distortion that normally occurs with anything that wraps around a sphere, getting things to look 3D is pretty ineffective. Adding shading around the edge of a circle somewhat simulates distortion, which is what produces the (fake) 3D appearance. You can sort of fake planet rotation in