On Thu, Dec 31, 2015 at 5:26 AM, Scott Rossi wrote:
> But creating fly-bys of the planets using framed animation would be
> a ton of work, and probably not worth the effort.
>
Agreed, and especially so given that I would need to be able to zoom in
indefinitely, since the ship can land on the pl
On Wed, Dec 30, 2015 at 11:43 PM, Mike Kerner
wrote:
> Unhappiness is having rewritten it only to find it, again, and find that
> the newer version still has bugs in it that you had fixed in the old one
>
That happened to me with a bignum multiplication. I had forgotten I
already wrote one, and
Without the distortion that normally occurs with anything that wraps around
a sphere, getting things to look 3D is pretty ineffective. Adding shading
around the edge of a circle somewhat simulates distortion, which is what
produces the (fake) 3D appearance.
You can sort of fake planet rotation in