On 11/21/2015 8:55 PM, Dr. Hawkins wrote:
All in all, though, about 12 hours to work around the staggering deficiency
of the IDE.
No deficiency. You put a script into the main message path and the IDE
happened to get some messages before your library did. All messages pass
through all the lib
On Sat, Nov 21, 2015 at 6:27 PM, Scott Rossi wrote:
> FrontScripts and backScripts are part of the normal message path and
> aren't exclusive to any stacks. You might be able get away with private
> handlers and functions triggered in a frontScript but you have to be extra
> careful to always pa
FrontScripts and backScripts are part of the normal message path and aren't
exclusive to any stacks. You might be able get away with private handlers and
functions triggered in a frontScript but you have to be extra careful to always
pass all standard messages or you'll prevent stuff from worki
On Sat, Nov 21, 2015 at 5:46 PM, Scott Rossi wrote:
> Handlers in libraries are available to all open stacks. If you're relying
> on standard messages in your library (ie openStack, closeStack, etc) these
> will get triggered by any stack that opens or closes. You either need to
> use custom ha
Handlers in libraries are available to all open stacks. If you're relying on
standard messages in your library (ie openStack, closeStack, etc) these will
get triggered by any stack that opens or closes. You either need to use custom
handler names that are only triggered by stacks that "know" t
On 11/21/2015 6:30 PM, Dr. Hawkins wrote:
On Fri, Nov 20, 2015 at 12:27 PM, Monte Goulding wrote:
Only because I could control it with mergBLE ;-)
"Belligerent Lifelike Evil" ?
Binary Little Elves.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software
On Sat, Nov 21, 2015 at 4:29 PM, Dr. Hawkins wrote:
>
> I hacked around it with
>
Ugh. It's worse than I thought.
I've added the hack to closeField and exitField.
Now it seems suspendStack, resumeStack and the like are all up for this,
too. And then there would be resizeStack, and pretty muc
On Fri, Nov 20, 2015 at 12:27 PM, Monte Goulding wrote:
> Only because I could control it with mergBLE ;-)
"Belligerent Lifelike Evil" ?
--
Dr. Richard E. Hawkins, Esq.
(702) 508-8462
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Ple
I don't think that this is supposed to happen . . .
I've taken the time to break my substacks into their own files, and load
them all. Now a version increment only creates a new 875k file rather than
9mb.
It's taken some thinking, and what used to be the mainstack needs to be a
library (otherwis
Scott:
These are great links! I’m very interested in game that teach difficult
concepts. These examples will help a lot.
Best,
Bill
> On Nov 21, 2015, at 1:36 PM, Scott Rossi wrote:
>
> Maybe you guys can try looking here:
>
> http://livecodegamedeveloper.com
>
> Regards,
>
> Scott Rossi
> C
Yes, I’ve just bought Scott MacDonald’s ebook. Hopefully that will help get us
started although it is probably not tutorially enough for Matt for an intro to
programming in LC. I have a couple of simple games I wrote from when I was
teaching some local kids how to program too. It would be great
Maybe you guys can try looking here:
http://livecodegamedeveloper.com
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
> On Nov 21, 2015, at 12:15 PM, Monte Goulding wrote:
>
> Hi Folks
>
> My son (9) is very keen to learn LiveCode. He has been doing some pretty cool
> thi
Hi Folks
My son (9) is very keen to learn LiveCode. He has been doing some pretty cool
things in Hopscotch, Scratch and Tinker. Hopscotch in particular has great
tutorials. I went looking in my account for the game videos and other videos
that I thought I had from kickstarter and I can’t find t
As far as I can tell there is no way to access the clipboard on mobile?
Using clipboardData on iOS throws an error on mobile and the dictionary
says both clipboardData and fullClipboardData are not available on mobile?
On 18 November 2015 at 13:26, Geoff Canyon wrote:
> I'm using 6.7.3, so the f
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