On Fri, Oct 26, 2012 at 4:23 PM, Mark Wieder wrote:
> It's beyond me why anyone would. Do you know anyone who would go out of
> their
> way to get version 1.0.0 of anything that didn't start with an "i"?
>
There was an earlier, higher priced version of it so I don't think it's
really v1.
>
> L
On 10/26/12 9:59 PM, Mark Smith wrote:
I have a similar aiff
file called shortbeep which I use for "error" keys and inputs, and it works
fine. I was sent 3 different versions of tock.aiff and I can't get any of
them to work. All are 9k aiff files, they all make the tock sound when
played in iTune
Mark Schonewille-3 wrote
> Mark
>
> Here's a direct link to the file http://qery.us/2m9
Hi Mark, interesting problem with this file. First, I have a similar aiff
file called shortbeep which I use for "error" keys and inputs, and it works
fine. I was sent 3 different versions of tock.aiff and I ca
Peter Haworth writes:
>
> Anyone tried the new $249 Chromebook?
It's beyond me why anyone would. Do you know anyone who would go out of their
way to get version 1.0.0 of anything that didn't start with an "i"?
LiveCode won't run on it.
You can't write LiveCode apps for it.
It runs Google OS.
I
Dick,
As far as I can tell, the problem had to do with other marked cards that had
checkboxes despite not having a custom property. When I initially tested my
code with a sample stack, all of the cards were marked and had checkboxes with
custom properties.
In my actual project, there were mar
Charles, please let us know what the problem was.
If the problem persists, I suggest you check the whether the suspect checkboxes
may be affected by a getProp for "uMyLabel," or by a custom property set.
-- Dick
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On 10/26/12 11:45 AM, Dr. Hawkins wrote:
On Fri, Oct 26, 2012 at 6:21 AM, Lars Brehmer wrote:
I have a scrolling list field which when the desired line is reached, mouseUp
on it performs the
desired operation. I found the iosScroller keyword and the BeginDecelerate and
EndDecelerate,
but unfo
I'm yet to play with it but I believe it will just return an approximation into
the general density groups (closest .25). Also 1 = 160 on android, 163 on
iPhone/iPad mini and 132 on iPad. I said as much on the feature request when I
read Marks implementation notes but then it was closed without
Has anyone figured out how to send a push message to a Android device? The
LiveCode Lesson is out of date. It's referencing C2DM, not GCM. C2DM has been
deprecated and is no longer viable. I couldn't be more confused!
Thanks in advance,
-Dan
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us
http://www.iemu.org/index.php/Main_Page
Mission
To get the iOS booting in QEMU on the different hardware platforms
(iphone,ipod,ipad etc)
Mind you as soon as I read "complie code from source" I get cold feet.
Richmond.
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Thomas McGrath III wrote:
So until someone says different I will go with this for my project. Thanks….
I just hope my hunch is correct. :)
If you find it's implemented differently please post a note.
Thanks -
--
Richard Gaskin
Fourth World
LiveCode training and consulting: http://www.four
Thanks Richard, sometimes I need to hear it twice ;-)
So until someone says different I will go with this for my project. Thanks….
Tom
Thomas J McGrath III
3mcgr...@comcast.net
Lazy River Software
http://lazyriver.on-rev.com
On Oct 26, 2012, at 1:24 PM, Richard Gaskin wrote:
> I do hones
Hi Richard,
Reading the QCC report you submitted for this, I see comments that this
should be available for the desktop as well as mobile devices, but
"mobilePixelDensity" implies that it is iOS and Android only. Where does
that leave us as far as the newer Macs with Retina displays?
Pete
lcSQL So
Thomas McGrath III wrote:
> On Oct 26, 2012, at 12:28 PM, Richard Gaskin wrote:
>>
>> I believe LC 5.5.3's new mobilePixelDensity function will provide
>> the specificity you're looking for.
>
> Richard, Thanks for the reply. But that does not really answer the
> question of wether the new mobile
Richard, Thanks for the reply. But that does not really answer the question of
wether the new mobilePixelDensity is actually based on pixel doubling (halving,
tripling, whatever) or just of categorized screen sizes as my searches on the
internet seems to be saying.
In other words is the new mo
On Thu, Oct 25, 2012 at 11:34 AM, Richmond wrote:
> You are an extremely well educated chap if you can read anybody else's
> classical literature: I have
> been trying to get through Mably's "Histoire" of various 17th and 18th
> century republics, on-and-off
> for the last 10 years.
I made it a f
On Fri, Oct 26, 2012 at 6:21 AM, Lars Brehmer wrote:
> I have a scrolling list field which when the desired line is reached, mouseUp
> on it performs the
>desired operation. I found the iosScroller keyword and the BeginDecelerate and
>EndDecelerate,
>but unfortunately I couldn't figure out how t
Hi Glen,
I don't recall seeing that behavior but it's been quite a while since I was
working on this issue. In fact, I came across it when working on my
SQLiteAdmin program which I believe you have. You might want to check out
how it behaves.
Go to the Browse screen, select a table, then select
Thomas McGrath wrote:
DisplayMetrics.density is the "logical density of the display", i.e. a value of 0.75
(ldpi), 1.0 (mdpi), 1.5 (hdpi) or 2.0 (xhdpi). Multiply this value by 160 to get the "screen
density expressed as dots-per-inch", i.e. a value of 120 (ldpi), 160 (mdpi), 240 (hdpi) or 320
I don't have any Android devices to test with and I am wondering how to deal
with Retina scale factor versus display metrics for Android development.
I thought that display metrics where just the categories that different
physically sized Android devices fit into and not the actual doubling of
Hi Lars,
happy that you found iphoneUseDeviceResolution :-)
So,
about iOS scrolling, see this discussion on the forum :
http://forums.runrev.com/viewtopic.php?f=49&t=13141 ...
about the keyboard ... nothing in iOS is automatic... you have to do
manually, eg. grouping the controls and moving u
Sorry if anybody reacted to this!
I finally found the "iphoneUseDeviceResolution true" function, and now it looks
just like I meant it to look!
But the fact that I asked really underscores how behind I am on the learning
curve of using liveCode for iDevices!
So my app looks very nice indeed, b
Hi,
I have got the crash logs from the console of my customer, but I am not able
to find any useful hints in there. I am not very deep into Macs...
Can anybody perhaps have a look into it and tell me, if you find any hint,
what could cause the crash and what I could look for on the customers
comput
And else, did you take care to rezise all the possible groups containing
controls in your app ?
Le 25 oct. 2012 à 23:54, Lars Brehmer a écrit :
> So, after Colin and others solved my iOS simulator problem a few weeks ago, I
> have now tried to sideload the app into my iPad and take a look.
>
>
Hi all,
I have a customer with a MacBook Pro, OSX 10.6.8, where my program crashes
when creating a snapshot from a video. The same program runs fine at all
other customers, so I think it has to be something on this specific Mac. I
couldn't debug it at the customer, but I assume the relevant two st
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