On 12/23/2011 11:40 PM, Fred Moyer wrote:
Now with this new 5.0.2 that I just purchased, various startup, openstack and
preopenstack commands do not implement -- that is they don't implement when I
double-click on the stack while LiveCode is not running. (Everything works fine
if LiveCode is a
Now with this new 5.0.2 that I just purchased, various startup, openstack and
preopenstack commands do not implement -- that is they don't implement when I
double-click on the stack while LiveCode is not running. (Everything works fine
if LiveCode is already running.) But, for example, if you ma
Is this well known?
on mouseUp
put "ABCDE" into foo
answer char 2 foo
end mouseUp
This works for all chunk types. But where is the keyword "of" (or "in") at line
3? It seems to be optional. Has this always been so? Are there other keywords
that do not matter?
Craig Newman
-Or
Of course.
I have overdone the "do" construction by not including the whole statement in
quotes. I am so used to having to break out literals from variables,
reassembling them meticulously into a single line, that I missed this very
expected result.
Thanks...
Craig
-Original Message
Jacque-
Friday, December 23, 2011, 11:33:53 AM, you wrote:
> I see the Android market as a little more techy;
> the OS, after all, has a more computer-ish interface and allows much
> more control -- you can do things on an Android device that you can't do
> on an i-thing (for example, you can see
The problem is you want "put" to evaluate the variable, but the way you're
entering it, livecode evaluates it BEFORE the do.
if you just
on mouseup
put field 1 into fo
do "put foo into field 2"
end mouseup
it will work. do "put foo into field 2"
is the same as
put foo into field 2
the other way
Mike.
Not sure I am getting this. I have two fields, one with several lines of text
("fld 1").
on mouseUp
put fld 1 into foo
do "put" && foo && "into fld 2"
end mouseUp
This fails. If fld 1 contains only one line, no problem, as everyone but me
seems to know. Please tell me again.
Th
Well yeah because "do" is a unit. part fails, all fail so the AA never
gets to the msg box. Explanation still stands though.
On Fri, Dec 23, 2011 at 3:29 PM, Bob Sneidar wrote:
> It won't even put AA into the message box. It will try to compile the
> entire do statement first, and upon failing
It won't even put AA into the message box. It will try to compile the entire do
statement first, and upon failing will just throw an error.
Bob
On Dec 23, 2011, at 1:58 PM, Mike Bonner wrote:
> put AA
> BB into temp2
> So it will put AA into the message box, and error out on the next line
> s
Hmmm lemme follow this as pseudo code:
when the mouse is clicked
put "AA" and a carriage return and "BB" into the variable "it"
on the first pass of a repeat loop, try to do the command put followed by the
word "it" followed by the contents of the variable "it" (it's two lines you
know) followed
You don't want to preparse 'it'.
If you change it to
get quote && "AA" & return & "BB" & quote
repeat with y = 1 to 2
do "put it into temp" & y
end repeat
answer temp2
it works fine.
The other way 'do' sees this..
put AA
BB into temp2
So it will put AA into the m
Why do LC (and HC for that matter) fail to process multi-line variables when
using "do"?
on mouseUp
--get "AA" & return & "BB"
get "AA"
repeat with y = 1 to 2
do "put" && it && "into temp" & y
end repeat
answer temp2
end mouseUp
If the variable "it" contains one line, the
On 12/23/11 2:39 PM, Matthias Rebbe wrote:
Jaqcue,
Casey is headed to both markets as soon as I can see openGL on my Android
tablet. No one on the RR team can figure out why I can't.
what tablet do you have?
Archos 70 internet tablet running Froyo 2.2.1. I think it may be missing
a critic
Jaqcue,
> Casey is headed to both markets as soon as I can see openGL on my Android
> tablet. No one on the RR team can figure out why I can't.
what tablet do you have?
Matthias
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Cheating? Never! ;)
Matthias
Am 23.12.2011 um 21:31 schrieb J. Landman Gay:
> On 12/23/11 2:05 PM, Matthias Rebbe wrote:
>> That´s funny. Me too.
>> And i did not yet win a game too.
>>
>> Matthias
>>
>>
>> Am 23.12.2011 um 20:50 schrieb Mark Wieder:
>>
>>> J. Landman Gay writes:
>>>
.
On 12/23/11 2:05 PM, Matthias Rebbe wrote:
That´s funny. Me too.
And i did not yet win a game too.
Matthias
Am 23.12.2011 um 20:50 schrieb Mark Wieder:
J. Landman Gay writes:
...though it's important to note that Android users do in fact download games.
The first Android app I downloade
The only way I have gotten this to work reliably is to make sure that the
images needed for buttons in a particular stack are IN that stack, not the
mainstack, not a substack, but the stack that actually needs them.
I suppose you could put them all in the mainStack, so long as the mainStack was
That´s funny. Me too.
And i did not yet win a game too.
Matthias
Am 23.12.2011 um 20:50 schrieb Mark Wieder:
> J. Landman Gay writes:
>
>> ...though it's important to note that Android users do in fact download
>> games.
>
> The first Android app I downloaded was something called "Casey's S
J. Landman Gay writes:
> ...though it's important to note that Android users do in fact download games.
The first Android app I downloaded was something called "Casey's Solitaire"...
haven't won a game yet.
--
Mark Wieder
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On 12/23/11 1:11 PM, Mark Wieder wrote:
Bob Sneidar writes:
Hi Mark. This is a rebuttal of the article, and not of your opinion, which I
value as a general rule.
I posted no opinion here. I'm not even sure I have one on this. Just posting for
a general discussion. Hey - I read it on the int
I have a card in a substack of my mainstack that contains images for
buttons I use in other substacks. All seems to work fine so far but I have
a problem with one button whose image does not show up. The same image is
used as the icon for buttons on other cards and shows up just fine. If I
copy
Cue Devo...
Freedom from choice
Is what you want
--
Mark Wieder
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On Dec 23, 2011, at 10:39 AM, Andre Garzia wrote:
> If we had something like that in LiveCode for mobile where we could place
> stuff on an area and LiveCode would calculate any resizing needed to
> display that area in full screen, it would make game writing much easier.
> When dealing with devic
> >end of apology for resolution independence.
I have to solve this same issue when doing things in Flash. There you have
options about whether the "stage" is scaled or not, with the non-scaled mode
being much like it is with LC.
With the scaled mode though it does something neat. It scales th
Bob Sneidar writes:
>
> Hi Mark. This is a rebuttal of the article, and not of your opinion, which I
value as a general rule.
I posted no opinion here. I'm not even sure I have one on this. Just posting for
a general discussion. Hey - I read it on the internet - it must be true.
--
Mark Wie
Mark,
DISCLAIMER: This is my personal opinion.
I have an iPhone, an iPad and an Android phone. I think that the hardest
thing for Android is dealing with the multitude of different screen
resolutions. While it is doable to create dynamic interfaces that resize as
needed, the fact is that there ar
Gratz!
Bob
On Dec 23, 2011, at 10:28 AM, Andre Garzia wrote:
> Mark,
>
> Congratulations on your release! as soon as I am home with my iPad, I will
> pick a copy.
>
> Thanks again for your work, the world needs more good games!
>
> Cheers
> andre
>
> On Fri, Dec 23, 2011 at 3:43 PM, Mark Sch
Hi Mark. This is a rebuttal of the article, and not of your opinion, which I
value as a general rule.
So then, how odd then am I, who never play any of the games on my iPhone, and
use the apps a TON! As with all "studies" I would have to get into the details
of how the study was done before I
Mark,
Congratulations on your release! as soon as I am home with my iPad, I will
pick a copy.
Thanks again for your work, the world needs more good games!
Cheers
andre
On Fri, Dec 23, 2011 at 3:43 PM, Mark Schonewille <
m.schonewi...@economy-x-talk.com> wrote:
> Hi guys,
>
> One more announcem
via Good Morning Silicon Valley... Two new reports out this week.
"The first, a report by Xyologic, finds that “iPhone is for games, Android is
for apps.” It found that of the top 150 downloads in November from the Apple App
Store, 100 were games, and game downloads outnumbered app downloads by ne
Hi guys,
One more announcement to make... Two years ago, we made TwistAWord for Mac,
Windows and Linux. For quite some time we have been thinking that TwistAWord
would be the perfect game for iPad. We have finally released TwistAWord for
iPad a few days ago and it is now available in the iTunes
Thanks Pete. I figured out a way to do it by intercepting getProp
dgColumnWidth. I was hoping to tell when a column had been resized after the
fact, but I do not think a message gets sent. Things only happen during the
resize operation. That will have to do.
I store a property of column proper
Hi,
I've just uploaded the latest version of my set of iPhone controls. This
version contains:
- bug fixes in the full-screen scrolling list
- a tab bar button to create icons in the tab bar
You can find them at http://qery.us/13b but note that you need to be a
registered contributor to downloa
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