I decided to put together a little fun stack for everyone here to play with.
It's something I do in my spare time (yeah, what's that?!) for fun: genetic
algorithms. I've done all sorts for random experiments, but today on Reddit I
saw that someone had made a decent tutorial of them, and I though
Hi all,
Recently, I have been contacted by some
friends (who are school teachers from 6th to
12th grades) to help them to create an
Introductory Course about Software programming
for their students.
That means, a course adapted (as much as
possible) to students knowledge level
using exercises an
Tom,
The process went well... when I messed up a step... like leaving spaces in the
name of the zipped file during the upload process... the explanation of the
problem was clear.
I do suggest getting all the contract stuff out of the way if you've not done
so already... and banking info if you
Randy Hengst wrote:
>
> I just had my first iOS iPod/iPhone app accepted today... Just the
> Facts... practice for addition, subtraction, multiplication, and division
> facts to 10.
>
Congrats!
How was the Apple app approval process? Any advice for others heading this
route?
Thanks,
Tom Bod
Hi Scott,
Thanks... and without a doubt, the logo is the best graphic included in the
whole project!
An FYI for the list... Scott did the classroom focused software logo art.
take care,
randy
-
On Dec 24, 2010, at 10:40 AM, Scott Rossi wrote:
> Looks good Randy. And a pretty cool logo you'
Thanks. I'll try 4.5.2 first to see if the problem remains. Should I
submit a bug report if the problem remains in 4.5.2?
Actually I think I will leave the horizontal scrollbars on the group
as well as the vertical ones so the user can resize in either
dimension in addition to whatever I
Keith Clarke wrote:
I want to get smarter at solving issues earlier in the design stage,
as my coding skills (or lack thereof) makes the repeated, radical
reworking of code - each time I realise I've forgotten something
basic - both unproductive and a real bore.
Are there any basic 'Do/Don't/Con
Looks good Randy. And a pretty cool logo you've got there too :-)
Happy Holidays,
Scott Rossi
Creative Director
Tactile Media, UX Design
On Dec 24, 2010, at 6:12 AM, Randy Hengst wrote:
> Andre,
>
> With my rookie status I wasn't able to figure out how to add more than the
> one screen sh
I include a script in every card I ever create:
on sanitize
-- reset everything to the state I want it to be when it gets distributed
end sanitize
I've heard of another doing the same thing with
on stripandship
Then on the very first card I have two scripts that are
on sanitize
sanitizeFirst
Hi Keith,
Look like you are looking for the holy Grail but I think it is the wrong season
for that :)
I don't have any generally applicable advice except that experience will
eventually tell you what is sensible and what isn't. Over the years I have come
to the conclusion that one should never
Andre,
With my rookie status I wasn't able to figure out how to add more than the one
screen shot... I have several ready... I'm still not sure how I messed that up.
Anyway, take a look here http://www.classroomfocusedsoftware.com/
take care,
randy
-
On Dec 24, 2010, at 7:12 AM, Andre
I want to see screenshots! :-D
On Thu, Dec 23, 2010 at 9:38 PM, Randy Hengst wrote:
> Hi All,
>
> I just had my first iOS iPod/iPhone app accepted today... Just the Facts...
> practice for addition, subtraction, multiplication, and division facts to
> 10.
>
> I set it for 99 cents, but have abou
Hi folks,
I want to get smarter at solving issues earlier in the design stage, as my
coding skills (or lack thereof) makes the repeated, radical reworking of code -
each time I realise I've forgotten something basic - both unproductive and a
real bore.
Are there any basic 'Do/Don't/Consider' che
On 12/23/2010 11:27 PM, dunb...@aol.com wrote:
Richmond:
I don't know, it is much more the process, not the results. It has to be
seen as accessable, fun, intuitive, easy, startling.
Yes; but to me that sounds like all the cheap crap they rabbit on about
everywhere;
everything has to be 'fun
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