[Unity-design] Replacing Nautilus

2012-05-05 Thread Gregory Merchan
Hi, I've been reading this list for a while, but only joined recently because I somehow missed that subscription was open. I wish I'd joined earlier, because there were times I wanted to offer solutions. I'll have to start by offering a problem. Nautilus has been becoming less useful with each re

Re: [Unity-design] different icons for each workspace

2012-05-05 Thread Gregory Merchan
On Sat, May 5, 2012 at 5:37 PM, Daniel Hollocher wrote: > Hey folks, > So Im getting used to unity. One thing I noticed is that I would > really prefer each workspace to have its own set of icons. I try to > be task oriented, and I use the desktop to place icons there > representing different

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread Gregory Merchan
On Wed, May 9, 2012 at 10:51 AM, shane lee wrote: > Well intellihide would only solve the look of it for those who actually > choose to use it. > > Dash button in the corner would solve a lot but as I understand, the close > button in the top left corner has been a design goal practically from the

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread Gregory Merchan
On Fri, May 11, 2012 at 4:39 PM, Gregory Merchan wrote: > On Wed, May 9, 2012 at 10:51 AM, shane lee wrote: >> Well intellihide would only solve the look of it for those who actually >> choose to use it. >> >> Dash button in the corner would solve a lot but as I unde

[Unity-design] Food for thought.

2012-05-11 Thread Gregory Merchan
I just found this site which might be of interest here: http://u-tx.net/index.html Ubuntu, like Mac OS X, is built around a UNIX-like system. I get the impression that, while Mac OS X is a very good interface, it hasn't really capitalized on the strengths of the UNIX system underneath it. I long f

Re: [Unity-design] Pinning to the launcher more precisely than the application level

2012-05-12 Thread Gregory Merchan
On Sat, May 12, 2012 at 4:59 PM, shane lee wrote: > It makes sense to me and there are times when I have wanted to pin a > document to the launcher that I'm working on. > > More than anything, I would love to be able to drag a tab from chromium to > the launcher and it would turn it into a web app

Re: [Unity-design] Food for thought.

2012-05-12 Thread Gregory Merchan
On Sun, May 13, 2012 at 12:36 AM, Ian Santopietro wrote: > Actually, you can tell the system not to list items from particular folders. > So all you would need to do is store all of these files in a particular > folder, and then none of the activity on them will be recorded. This is in > the priva

Re: [Unity-design] Moderation

2012-05-13 Thread Gregory Merchan
On Sun, May 13, 2012 at 11:32 AM, Mark Shuttleworth wrote: > Hi folks > > Instead of adding a -distilled list, we are going to follow the pattern > of ubuntu-devel, where: > >  * unity-design will be moderated >  * unity-design-discuss will be unmoderated I remain confused about the boundaries of

Re: [Unity-design] Proposal: Raising all windows of the same app

2012-05-17 Thread Gregory Merchan
On Thu, May 17, 2012 at 4:06 AM, Gino Vincenzini wrote: > Why not just make "smart-raising" windows the default feature, its never > useful in the vast majority of cases for the application to hide smaller > windows behind itself... when that happens to me it makes me, in trolled > style go FU

Re: [Unity-design] Multiseat

2012-05-19 Thread Gregory Merchan
On Sat, May 19, 2012 at 5:58 PM, pjssi...@gmail.com wrote: > Hello, > > I would like to make a suggestion: make multiseat configuration easy in > Ubuntu. Kick me off the list for this if you will, but I had to do it: http://memegenerator.net/instance/20656186 -- Mailing list: https://launchpa

Re: [Unity-design] proposal for making ubuntu really faster

2012-05-27 Thread Gregory Merchan
On Sun, May 27, 2012 at 4:53 AM, supernova wrote: > I got this idea: let's start automatically the icons on the launcher > at login, or at least the most used (I know preload and so on...) as > nautilus, firefox, libreoffice. This will give the perception of fast > start at the first click. > So a

Re: [Unity-design] proposal for making ubuntu really faster

2012-05-27 Thread Gregory Merchan
On Sun, May 27, 2012 at 4:53 AM, supernova wrote: > I got this idea: let's start automatically the icons on the launcher > at login, or at least the most used (I know preload and so on...) as > nautilus, firefox, libreoffice. This will give the perception of fast > start at the first click. > So a

Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-08 Thread Gregory Merchan
On Fri, Jun 8, 2012 at 4:17 AM, Thorsten Wilms wrote: > . . . > The likelihood of accidental triggering of adjacent menus can be reduced by: > - taking the trajectory into account > - making sure every menu-item can be reached with a straight downward > movement > - increasing the padding around t

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-12 Thread Gregory Merchan
On Tue, Jun 12, 2012 at 3:35 AM, Thorsten Wilms wrote: > Personally, I use the Dash exclusively for search-based access to files, > folders and applications. No switching to specific lenses, no using Filters. > If I would want to limit results to one lense, it should be possible by text > entry or

Re: [Unity-design] the plan for ludicrously high resolution displays

2012-06-12 Thread Gregory Merchan
On Tue, Jun 12, 2012 at 3:17 PM, Alan Bell wrote: > for reference, it would look like this > http://people.ubuntu.com/~alanbell/screenshots/unityretina.png > (scaled down by a factor of 4) I see three routes: 1) Two or more sets of pixel-based sizes for designs and toolkits, with ranges of DPI f

Re: [Unity-design] Fwd: Stoping Maximized Window Title to go to global panel on Unity

2012-06-15 Thread Gregory Merchan
On Fri, Jun 15, 2012 at 8:22 PM, Chris Druif wrote: > > I could write out a big rational on why the buttons should go left, but in > the short version all keep it to just this: this way it's much more easy to > combine the window title bar with buttons with the top bar. That alone gives > a pixel

Re: [Unity-design] Simplifying the interaction of Unity Dash

2012-06-16 Thread Gregory Merchan
On Sat, Jun 16, 2012 at 4:33 PM, Connor Carney wrote: > A look at other operating systems suggests that categorization is not > necessary: out of all of the current-generation UIs, the only one that > offers prominent categorization of installed applications is KDE. > > Mac OS has never categorize

Re: [Unity-design] need the "open with" option in dash

2012-06-19 Thread Gregory Merchan
On Tue, Jun 19, 2012 at 8:13 AM, Chris Druif wrote: > > > >> Wouldn't be easier if I could choose in the dash the application? >> A solution could be the appearing, on the bottom of the dash, a set of >> icons related to the possible applications. What do you think? Need a >> picture? > > > For

Re: [Unity-design] need the "open with" option in dash

2012-06-21 Thread Gregory Merchan
On Thu, Jun 21, 2012 at 12:52 PM, shane lee wrote: > The problem with longer lasting clicks is how would a user know to do that? How does a user know how to do anything? Seriously. I have seen a person pick up a computer mouse and point it at the screen. When that didn't work he tapped on the s

Re: [Unity-design] need the "open with" option in dash

2012-06-21 Thread Gregory Merchan
On Thu, Jun 21, 2012 at 2:09 PM, supernova wrote: > So it would be better if on passing of mouse appear automatically two icons > showing the two first  programs? If the mouse rested on an icon for a little while (maybe a second?), I imagine it would be useful to show some information about what

Re: [Unity-design] Any thought about the new gnome 3.6 UI?

2012-06-23 Thread Gregory Merchan
On Sat, Jun 23, 2012 at 5:37 PM, Contempo wrote: > This: http://worldofgnome.org/the-reasons-behind-gnome-shells-new-face/ > > It looks like a really simple interaction. Some days ago i mail (here) a > similar idea for Unity dash interaction. > > Any thought about gnome 3.6 UI compared with Unity

Re: [Unity-design] Nautilus' Context Menus Getting Out of Hand

2012-06-24 Thread Gregory Merchan
On Sun, Jun 24, 2012 at 3:31 AM, Andrea Corbellini < corbellini.and...@gmail.com> wrote: > Hello, > > Thank you for your analysis. Here is some feedback from myself, I hope > you'll find it useful. > > > On 24/06/12 09:35, Jonathan Meek wrote: >> >> *"Open with [default program here]"/"Open With >"

Re: [Unity-design] Nautilus' Context Menus Getting Out of Hand

2012-06-24 Thread Gregory Merchan
On Sun, Jun 24, 2012 at 3:15 PM, Jonathan Meek wrote: > > The reason for not having "Open with Image Viewer >" in a single line: Users > may want to click this item and having an action also being a sub-menu is > contrary to EVERY single other sub-menu. Open with Image Viewer" is a > command, "

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-03 Thread Gregory Merchan
On Tue, Jul 3, 2012 at 10:09 AM, Brandon Watkins wrote: > Gnome has started tearing out nautilus features left and right during gnome > 3.6 development: > http://www.reddit.com/r/linux/comments/vyyw9/heads_up_on_changes_in_nautilus_for_36/, > and making some very questionable design decisions, suc

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-04 Thread Gregory Merchan
On Wed, Jul 4, 2012 at 10:50 AM, Jeremy Nickurak wrote: > On Wed, Jul 4, 2012 at 9:00 AM, Brandon Watkins wrote: >> >> Looks like this won't just be a problem with nautilus either, it looks >> like the future development for all their apps is giving them interfaces >> that are ONLY optimized for

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-11 Thread Gregory Merchan
On Tue, Jul 3, 2012 at 11:59 AM, Gregory Merchan wrote: > > Without the opportunity right now to try it out, Marlin seems like a > good replacement. I didn't even get as far as trying it out before reading that it does not draw a desktop. I didn't mention thinking of th

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-19 Thread Gregory Merchan
On Thu, Jul 19, 2012 at 11:14 AM, Matthew Paul Thomas wrote: > . . . > SMH. I wish I hadn't seen that. Am I reading this right: Nautilus now has only an icon view and a tree-less details view? One folder

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-20 Thread Gregory Merchan
On Thu, Jul 19, 2012 at 11:51 PM, cmaglothin wrote: > Not to detract from current conversation, but how is calling an app that > deals solely with files by the name Files bad? It is simple and descriptive. > If I were new, I would feel less confused by a name like Files, which states > the exact n

Re: [Unity-design] Worrying nautilus development direction, New default file manager?

2012-07-24 Thread Gregory Merchan
On Tue, Jul 24, 2012 at 2:13 AM, Brandon Watkins wrote: > Yet another feature removed in nautilus recently: templates. You can no > longer right click > create new file. I definitely think we should at least > be patching basically functionality like that back... Maybe that's for the best since N

Re: [Unity-design] Very awesome design mockup

2012-07-27 Thread Gregory Merchan
On Fri, Jul 27, 2012 at 12:28 PM, Chad M. Germann wrote: > . . . > Ubuntu should embrace its Unix heritage and move all those scrollbars to > the left. Are you trolling? The "Unix heritage" is by no means so clear. I remember at least 4 different kinds of scroll bars offhand. Some of them quite

Re: [Unity-design] Very awesome design mockup

2012-07-27 Thread Gregory Merchan
On Fri, Jul 27, 2012 at 1:31 PM, Ryan Gauger wrote: > Scrollbars have been on the right ever since I've been alive. It's not > natural for them to be on the left. We can't exactly do it even if we wanted > to either, because it wouldn't work with a lot of apps that use scrollbars. > Ubuntu woul

Re: [Unity-design] Very awesome design mockup

2012-07-27 Thread Gregory Merchan
On Fri, Jul 27, 2012 at 6:05 PM, Chad M. Germann wrote: > On Fri, 2012-07-27 at 17:13 -0500, Gregory Merchan wrote: >> On Fri, Jul 27, 2012 at 12:28 PM, Chad M. Germann wrote: >> > . . . >> > Ubuntu should embrace its Unix heritage and move all those scrollbars to &

Re: [Unity-design] windows 8 ui

2012-08-05 Thread Gregory Merchan
On Sun, Aug 5, 2012 at 4:11 AM, Gabriel Pettier wrote: >... > For now, about everyone seems to hate metro, it was probably a very bad idea > from them, i don't think we should copy it in any way… useful or not, people > love having a deskop. We travel in different worlds. I've seen different peop

Re: [Unity-design] windows 8 ui

2012-08-05 Thread Gregory Merchan
On Sun, Aug 5, 2012 at 10:36 AM, Chad M. Germann wrote: > You must not read to much tech news Maybe I read more, or deeper, or between the lines. Maybe like the people writing the news, I go out there, look around, and decide for myself. > Both Blizzard and Valve have called Windows a "disaster

Re: [Unity-design] windows 8 ui

2012-08-05 Thread Gregory Merchan
On Sun, Aug 5, 2012 at 4:43 PM, Gabriel Pettier wrote: > > I remember seeing this video, which was very telling about how people will > react to metro and to the switch of interface. > http://www.youtube.com/watch?v=1o7KLzYEiuk > > They'll be lost, and lost users are usually pretty unhappy. I cli

Re: [Unity-design] What do we do with the file manager?

2012-08-09 Thread Gregory Merchan
On Thu, Aug 9, 2012 at 5:46 AM, Georgi Karavasilev wrote: > . . . > Lets face it - there are a lot of choices out there, but none of them are > perfect. > . . . > Personally I am in favour of investing time and manpower in Marlin. Surely > that's biting the bullet and it is bit risky, but it could

[Unity-design] Launcher editor?

2012-08-14 Thread Gregory Merchan
Will there be a launcher editor? I've got the problem right now that Google Chrome's GPU acceleration is broken on my system. I normally start it from a locked launcher, but for now I have to start it from the command line to pass the --disable-accelerated-compositing option. I tried unlocking the

[Unity-design] Notification design problem

2012-09-19 Thread Gregory Merchan
I ran into a problem with the notification system, given its design. Here's what I was doing: I have a program which reads information from somewhere and notifies me of it, subject to some conditions, using `notify-send`. I use `watch` to run it regularly. I accidentally set it to run every 2 seco

Re: [Unity-design] Notification design problem

2012-09-24 Thread Gregory Merchan
to do pretty well any kind of > notification. I figured it was so. I was in a bit of a rush that morning. > On Wed, Sep 19, 2012 at 10:52 AM, Gregory Merchan > . . . >> 1) The notifications should have come within about 2 seconds of each >> other, but the time was much longer

Re: [Unity-design] Notification design problem

2012-09-24 Thread Gregory Merchan
On Mon, Sep 24, 2012 at 11:05 AM, Gregory Merchan wrote: > . . . > Even looking at the specs now, it seems that what I should have seen, > assuming notify-send doesn't do anything weird, was multiple > notifications on the screen. > . . . Sorry. That was not correct. I had a

Re: [Unity-design] solves weird triangles

2012-09-24 Thread Gregory Merchan
On Mon, Sep 24, 2012 at 1:59 AM, Pedro Bessa wrote: > When I argued in unity-design that the dash should be in the corner, Mark > Shuttleworth mentioned fitts' law. Firefox tried to use one close button for > all tabs first, one close button per tab later. If people found easy to > click lots of c

Re: [Unity-design] Proposal: An alternate icon scheme for the Messaging Menu

2012-09-25 Thread Gregory Merchan
I haven't noticed any reason why the menu cannot have two symbols, side-by-side: ☏ ✉. -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : https://launchpad.net/~unity-design More help : https://help.launchpad.net/ListHelp

[Unity-design] Session Handling -or- Stop Wasting My Time

2012-10-21 Thread Gregory Merchan
I ran across this bug report a little while ago: https://bugs.launchpad.net/ubuntu/quantal/+source/gnome-session/+bug/882296 I proceeded to this page: https://wiki.ubuntu.com/SessionHandling I was horrified. I'm quite sure that I _never_ want to close all programs. For one thing, I don't want t

Re: [Unity-design] Session Handling -or- Stop Wasting My Time

2012-10-21 Thread Gregory Merchan
On Sun, Oct 21, 2012 at 4:53 AM, Neil Broadley wrote: > This option existed in Gnome 2 in a tab under gnome-session-properties. > Didier Roche commented on its removal as a feature here : > http://www.linux-archive.org/ubuntu-desktop/478109-gnome-session-saving-dropped-natty.html > > I was aware o

Re: [Unity-design] Session Handling -or- Stop Wasting My Time

2012-10-21 Thread Gregory Merchan
On Sun, Oct 21, 2012 at 1:52 PM, Christian Rupp wrote: > I'm not a developer but maybe hybrid hibernate could help here out I run a laptop that doesn't resume from suspend. I understand I need to recompile the kernel to make this work. I'm not yet so inclined. Other people might be running on sh

Re: [Unity-design] Session Handling -or- Stop Wasting My Time

2012-10-21 Thread Gregory Merchan
On Sun, Oct 21, 2012 at 5:10 AM, Gabriel Pettier wrote: > I'd love too, to have such an option, that works reliably, that's why i use > suspend whenever i can, and i hate when i get a unity crash or something, > all my windows on all workspaces are lost/messed up, it's a pain, i want > something t

Re: [Unity-design] first impression

2012-10-21 Thread Gregory Merchan
On Sun, Oct 21, 2012 at 8:14 AM, Christian Rupp wrote: > Better would be a complete Tour or a video to show the most important and > basic features more detailed then the current slideshow > Yes! Well, I think so. I haven't installed from scratch in a while so I don't know what's being shown now

Re: [Unity-design] Sliding desktop

2012-11-12 Thread Gregory Merchan
Nice. An easy way for some window managers to do this is to reparent all the windows, including the file manager's desktop window, in a screen-sized window in addition to the usual frame control windows. Moving everything aside like that is then just a sequence of calls to move that base window. I

Re: [Unity-design] Kill The Sort-By Button

2012-12-11 Thread Gregory Merchan
I'm completely at a loss as to what buttons are being discussed. The only chrome I have in my folder views is the column headers in the list view, but even when I turn on all the junk^W tool bars and such, I don't see any button for sorting. I do see two little chevrons pointing left and right tha

Re: [Unity-design] Kill The Sort-By Button

2012-12-11 Thread Gregory Merchan
On Wed, Dec 12, 2012 at 12:00 AM, Ian Santopietro wrote: > What about moving the sort functionality to a menu? Then, it can be easily > accessed through HUD, preserving easy access fit who use the functionality > who use it, while decluttering the UI and keeping a simple appearance for > beginners