Re: [Unity-design] alternative to the removed split view in nautilus?

2012-08-01 Thread Colin Law
On 1 August 2012 05:01, Omar B. wrote: > Am not sure if anyone read my mail correctly, but am not proposing anything > for nautilus, but for unity. I agree. Since Nautilus has had a major feature removed, that I for one used regularly, it is worthwhile to consider whether there is anything that

Re: [Unity-design] alternative to the removed split view in nautilus?

2012-08-01 Thread Patrick Seemann
Hello everyone, On Mon, Jul 30, 2012 at 6:34 PM, Omar B. wrote: > > So maybe, as a proposal, It would help to have a shortcut and/or quicklist > item for nautilus (and probably other apps) to auto open 2 windows and snap > them side by side, with reduced effort/clicks. > > If we come up with som

[Unity-design] you never tried the half-hidden way

2012-08-01 Thread Pedro Bessa
Dear designers, I'm trying extensions for Gnome Shell. I saw a dock that is a wide black line from top to bottom on the left. You click it or touch it, then it shows you the launcher icons. Place something in the middle of the wide black line that invites clicking or touching, that shows the la

Re: [Unity-design] you never tried the half-hidden way

2012-08-01 Thread Pedro Bessa
Em 01-08-2012 14:41, Pedro Bessa escreveu: Dear designers, I'm trying extensions for Gnome Shell. I saw a dock that is a wide black line from top to bottom on the left. You click it or touch it, then it shows you the launcher icons. Place something in the middle of the wide black line that inv

Re: [Unity-design] you never tried the half-hidden way

2012-08-01 Thread Chris Druif
>> Dear designers, >> >> I'm trying extensions for Gnome Shell. >> >> I saw a dock that is a wide black line from top to bottom >> on the left. You click it or touch it, then it shows you the >> launcher icons. >> >> Place something in the middle of the wide black line that >> invites clicking or t

[Unity-design] indicators belong to app/window not os/distro

2012-08-01 Thread Pedro Bessa
Hi, Mr. Yazel said he likes the option of changing the position of the top bar to the bottom of the screen. I said in a old, different bug report: "Windows are rectangles and the rectangles are a group, but you're making windows look like weird rectangles." Now, I noticed: in windows, sys tray

Re: [Unity-design] indicators belong to app/window not os/distro

2012-08-01 Thread Brandon Watkins
One of the main features of unity is preserving screen space, so we have global menus, and maximized windows integrating with the top panel. Moving the indicators to the bottom would make no sense in unity. Currently the indicators don't 'belong to the window' anyway, they belong to the top pane, i

Re: [Unity-design] indicators belong to app/window not os/distro

2012-08-01 Thread Ryan Gauger
On Aug 1, 2012, at 6:09 PM, Pedro Bessa wrote: > Hi, > > Mr. Yazel said he likes the option of changing the position > of the top bar to the bottom of the screen. > > > I said in a old, different bug report: > "Windows are rectangles and the rectangles are a group, > but you're making window