Re: [Unity-design] unity-distilled list proposal

2012-05-05 Thread Keith Peter
Hello All I've been lurking on unity-design for a bit so I can see what ideas people are coming up with, but also to see how decisions get made and suggestions get filtered. The 'discourse' has been interesting to read and I can see the problem. I can also see an escalation happening as 10.04 -> 1

Re: [Unity-design] unity-distilled list proposal

2012-05-05 Thread Josh Strawbridge
how many lists do we really need? isn't that just going to create more stuff for people to have to filter in or out of their in boxes? wouldn't it be better to be able to simply be able to lock a topic's thread from replies and give the post the one response explaining why? -- Josh Strawbridge --

Re: [Unity-design] unity-distilled list proposal

2012-05-05 Thread Elias K Gardner
On Sat, May 5, 2012 at 8:57 AM, Josh Strawbridge wrote: > how many lists do we really need? isn't that just going to create more > stuff for people to have to filter in or out of their in boxes? > wouldn't it be better to be able to simply be able to lock a topic's > thread from replies and give

Re: [Unity-design] unity-distilled list proposal

2012-05-05 Thread Ian Santopietro
Trust me; if anything, a mailing list would be the best way to do this. Working at a company who recently tried to get rid of email, I can tell you it's not as easy as it seems. Our first try just ended up being email with more burdens and complexities. On May 5, 2012 6:14 AM, "Keith Peter" wrote:

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread Ryan Gauger
I don't like this idea because it just looks cluttered up. In Christ, Ryan Sent from my iPod On May 5, 2012, at 1:59 PM, cpOno wrote: > Hi all, > > HUD is the future no doubt about that ... but needs to have intrinsically the > effectiveness of the Application menus navigation, > OR, > at l

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread Paul Sladen
On Sat, 5 May 2012, Ryan Gauger wrote: > > A proposal: why don't we join both HUD start actions (Alt(tap) + Alt(press) > > ) in one. > I don't like this idea because it just looks cluttered up. Recently SABDFL posted a suggestion about making the HUD keypress configurable between Alt, Alt-Gr, and

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread cpOno
Cluttered up ? Well, put it down or inside (instead of "Type your command"). Read carefully the proposal and judge it after only. That's the way cooperation works. The idea is flexible and the result effective. Look at it this way: - You don't remember the menu options: - Actions: a) Alt(tap) ;

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread Conscious User
Em 05-05-2012 16:32, cpOno escreveu: With this proposal: you just have to do: Alt(tap) Tap Alt... and then what? Typing "f" in your mockup will do what? Open the File menu or make "f" appear on the entry field? Where will the keyboard focus be? The entry or the menu bar? How would the user sw

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread Ryan Gauger
I feel like a dummy, since I do not understand what you are talking about, but do you mean an option for displaying global menu with one key, and another key for HUD? If this is what you mean, then it would definitely look less-cluttered. If this is not what you mean, could you please explain it

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread Thorsten Wilms
On 05/05/2012 08:59 PM, cpOno wrote: A proposal: why don't we join both HUD start actions (Alt(tap) + Alt(press) ) in one. Currently holding Alt and pressing F will trigger the menu mnemonics. So for example Alt+F will open the File menu, then P will trigger "Print" for some applications.

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread cpOno
On 05/05/2012 09:43 PM, Conscious User wrote: Em 05-05-2012 16:32, cpOno escreveu: With this proposal: you just have to do: Alt(tap) Tap Alt... and then what? No change in the current behaviour. The cursor should be focused inside the HUD. The app. menu is revealed only as a helper/reminder (l

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread shane lee
But surely the whole point of HUD is that you don't need to know what particular menu item you are looking for because you aren't looking for a specific menu item, you are looking for what you want to do and the HUD will find that menu item for you? At least that is what I assumed it to be (in the

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread cpOno
Hi Ryan/Paul. You're right Ryan. We are mixing two <> concepts/ideas: a) What should appear when HUD is triggered; b) the shortcut to it. For b) I don't have any special keypress preference, Paul (Cap lock could be problematic in some cases). Both Alt-left, Alt-right are good options. For a)

Re: [Unity-design] HUD start proposal (joining: Alt (tap) + Alt (Press)

2012-05-05 Thread cpOno
I know (its a great thing). And if we embed this behaviour inside the HUD ? We would have a mechanism to drop the status-quo menu types. Thinking in the long-run, if I may. carlos On 05/05/2012 09:53 PM, Thorsten Wilms wrote: On 05/05/2012 08:59 PM, cpOno wrote: A proposal: why don't we join b

[Unity-design] Replacing Nautilus

2012-05-05 Thread Gregory Merchan
Hi, I've been reading this list for a while, but only joined recently because I somehow missed that subscription was open. I wish I'd joined earlier, because there were times I wanted to offer solutions. I'll have to start by offering a problem. Nautilus has been becoming less useful with each re

[Unity-design] different icons for each workspace

2012-05-05 Thread Daniel Hollocher
Hey folks, So Im getting used to unity. One thing I noticed is that I would really prefer each workspace to have its own set of icons. I try to be task oriented, and I use the desktop to place icons there representing different tasks, or trains of thought that I have. So having a new workspace c

Re: [Unity-design] Replacing Nautilus

2012-05-05 Thread shane lee
I agree and it is in stark contrast to Dolphin, which KDE are putting a lot of time and effort into. I'm not really sure what can be done with nautilus itself though. I doubt the unity team are likely to come up with a dedicated file manager replacement so it's up to the dash to take the brunt may

Re: [Unity-design] different icons for each workspace

2012-05-05 Thread Gregory Merchan
On Sat, May 5, 2012 at 5:37 PM, Daniel Hollocher wrote: > Hey folks, > So Im getting used to unity. One thing I noticed is that I would > really prefer each workspace to have its own set of icons. I try to > be task oriented, and I use the desktop to place icons there > representing different

Re: [Unity-design] there's a bug I want to patch a lot

2012-05-05 Thread Omer Akram
Hey That I believe have been discussed int he past on a bug report and it was decided to not hide system settings items. PS: shutdown only appears when you search in HUD thanks On Thu, May 3, 2012 at 11:20 PM, Pedro Bessa wrote: > Hi, > > If I patch Unity to have no System Setting app icon clu