Re: [Unity-design] design, give a suitable direction forward

2012-05-12 Thread shane lee
I don't really understand the importance of the close button in the corner really. By default, not all windows open maximized (I'm not even sure any do) and users may maximize a web browser or email client or office app but not so likely for lesser used apps such as a terminal or system settings (i

Re: [Unity-design] design, give a suitable direction forward

2012-05-12 Thread Thorsten Wilms
On 05/11/2012 11:39 PM, Gregory Merchan wrote: > Dash button in the corner would solve a lot but as I understand, the close > button in the top left corner has been a design goal practically from the > start? Really? That's very strange. I don't know why that button should be given such an im

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread Ryan Gauger
I agree - it's nothing like the start menu, and nothing like Launchpad in OS X. Dash could definitely be better though. On May 11, 2012, at 5:49 PM, shane lee wrote: > Well I would say the dash is the unique feature of unity/ubuntu and has > potential to be something big. > But it needs pushin

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread shane lee
Well I would say the dash is the unique feature of unity/ubuntu and has potential to be something big. But it needs pushing more. On 11 May 2012 22:39, Gregory Merchan wrote: > On Wed, May 9, 2012 at 10:51 AM, shane lee wrote: > > Well intellihide would only solve the look of it for those who a

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread Gregory Merchan
On Fri, May 11, 2012 at 4:39 PM, Gregory Merchan wrote: > On Wed, May 9, 2012 at 10:51 AM, shane lee wrote: >> Well intellihide would only solve the look of it for those who actually >> choose to use it. >> >> Dash button in the corner would solve a lot but as I understand, the close >> button in

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread Gregory Merchan
On Wed, May 9, 2012 at 10:51 AM, shane lee wrote: > Well intellihide would only solve the look of it for those who actually > choose to use it. > > Dash button in the corner would solve a lot but as I understand, the close > button in the top left corner has been a design goal practically from the

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread Pedro Bessa
Em 13-04-2012 12:25, Carl Ansell escreveu: On 13/04/12 14:45, Pedro Bessa wrote: When it is set to always hide and you move your mouse pointer to the left border of the screen, you show you want to interact with the launcher, not the window controls, so since we aren't going to interact with t

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread Pedro Bessa
Em 15-04-2012 11:49, Marco Trevisan (Treviño) escreveu: Il 15 aprile 2012 14:42, Mark Shuttleworth ha scritto: That way only the global menu and the window title would fade to each other. The unmaximized behavior could remain unchanged. Expanding the Launcher or implementing the sliding-desktop

Re: [Unity-design] design, give a suitable direction forward

2012-05-11 Thread Pedro Bessa
It can't be on the bottom, because horizontal space is cheap an icon is two bars big. You have to place window controls on right and simplified, good to discover indicators on left. Em 12-04-2012 21:10, balint...@gmail.com escreveu: *The initial design* put the Launcher to the left to fit the

Re: [Unity-design] design, give a suitable direction forward

2012-05-09 Thread shane lee
Well intellihide would only solve the look of it for those who actually choose to use it. Dash button in the corner would solve a lot but as I understand, the close button in the top left corner has been a design goal practically from the start? On 9 May 2012 16:10, Pedro Bessa wrote: > Em 1

Re: [Unity-design] design, give a suitable direction forward

2012-05-09 Thread Pedro Bessa
Em 14-04-2012 07:39, Carl Ansell escreveu: On 14/04/12 04:11, Ryan Gauger wrote: Now, I still don't know why we just couldn't put Intellehide back in as an option in CCSM... Sent from my iPod On Apr 13, 2012, at 9:27 PM, "balint...@gmail.com "

Re: [Unity-design] design, give a suitable direction forward

2012-04-25 Thread shane lee
What exactly is wrong with the patch that was submitted by Trevino? https://lists.launchpad.net/unity-design/msg09055.html On 25 April 2012 05:43, Pedro Bessa wrote: > Em 13-04-2012 03:00, Mark Shuttleworth escreveu: > > balint777, > > Thanks for your carefully worded suggestion and mockup, th

Re: [Unity-design] design, give a suitable direction forward

2012-04-24 Thread Pedro Bessa
Em 13-04-2012 03:00, Mark Shuttleworth escreveu: balint777, Thanks for your carefully worded suggestion and mockup, they make it very easy to think about your proposal. I agree, the dangling window controls are somewhat difficult. There are are two drivers for them: * keeping the menu in the

Re: [Unity-design] design, give a suitable direction forward

2012-04-15 Thread Treviño
Il 15 aprile 2012 14:42, Mark Shuttleworth ha scritto: > That way only the global menu and the window title would fade to each other. > The unmaximized behavior could remain unchanged. Expanding the Launcher or > implementing the sliding-desktop behavior would be almost identical in this > case. >

Re: [Unity-design] design, give a suitable direction forward

2012-04-15 Thread Mark Shuttleworth
> One fix in my opinion could be making the*window controls always > visible* when a window is in maximized mode. Yes, and there are arguments in favour of being explicit. Something that hides itself is very risky, it's "mystery meat design". We balance that against a desire to reduce the amount

Re: [Unity-design] design, give a suitable direction forward

2012-04-15 Thread Mark Shuttleworth
On 13/04/12 04:19, Omer Akram wrote: > On Fri, Apr 13, 2012 at 11:00 AM, Mark Shuttleworth wrote: > >> * keeping the close-in-the-corner Fitts Law (though I think there's a >> bug that means we don't get this currently) > Good thing, that is now fixed with the very latest version of Unity > relea

Re: [Unity-design] design, give a suitable direction forward

2012-04-14 Thread Carl Ansell
On 14/04/12 04:11, Ryan Gauger wrote: Now, I still don't know why we just couldn't put Intellehide back in as an option in CCSM... Sent from my iPod On Apr 13, 2012, at 9:27 PM, "balint...@gmail.com " > wrote: That would seem to solv

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread Ryan Gauger
Now, I still don't know why we just couldn't put Intellehide back in as an option in CCSM... Sent from my iPod On Apr 13, 2012, at 9:27 PM, "balint...@gmail.com" wrote: > Mark, > Talking about Fitt's law, in the design expanding the Launcher in the whole > height the BFB would take the corner

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread balint...@gmail.com
Mark, Talking about Fitt's law, in the design expanding the Launcher in the whole height the BFB would take the corner spot away from window controls, thats right. This could be a problem because window controls are hidden by default, but being in the corner makes them more easily discoverable by a

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread Pedro Bessa
Hi, design, can you decide what's remaining to decide, then write the suitable direction forward at https://bugs.launchpad.net/unity/+bug/873541 to make that bug report be marked triaged? Best regards, Pedro Bessa -- Mailing list: https://launchpad.net/~unity-design Post to : unity-desi

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread Carl Ansell
On 13/04/12 14:45, Pedro Bessa wrote: When it is set to always hide and you move your mouse pointer to the left border of the screen, you show you want to interact with the launcher, not the window controls, so since we aren't going to interact with the window controls, the launcher can be on t

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread Pedro Bessa
Em 13-04-2012 03:00, Mark Shuttleworth escreveu: * keeping the menu in the same place with and without the launcher (the window controls are left of the File menu) The menu is in different places when the settings change, but settings are intended to give different appearance or behavior, s

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread Pedro Bessa
Em 13-04-2012 03:00, Mark Shuttleworth escreveu: * keeping the close-in-the-corner Fitts Law (though I think there's a bug that means we don't get this currently) We don't get this currently, few noticed it, few reported it and few are affected by it, because it matters few, so please make

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread Ryan Gauger
On 04/12/2012 07:10 PM, balint...@gmail.com wrote: *The initial design* put the Launcher to the left to fit the Ubuntu BFB button nicely. The window controls got aligned to the right of the BFB. It worked quite fine this way

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread Pedro Bessa
When it is set to always hide and you move your mouse pointer to the left border of the screen, you show you want to interact with the launcher, not the window controls, so since we aren't going to interact with the window controls, the launcher can be on top of the window controls. Em 12-04-2

Re: [Unity-design] design, give a suitable direction forward

2012-04-13 Thread Omer Akram
On Fri, Apr 13, 2012 at 11:00 AM, Mark Shuttleworth wrote: >  * keeping the close-in-the-corner Fitts Law (though I think there's a > bug that means we don't get this currently) Good thing, that is now fixed with the very latest version of Unity released yesterday :-) > > Your proposal is one o

Re: [Unity-design] design, give a suitable direction forward

2012-04-12 Thread shane lee
I have been wrangling my brain for ideas of what to do with the ugly top corner and it always comes back to this idea. I'm not sure how difficult it would be to implement the sliding desktop from a coding point of view but it seems to be the most straight forward approach without drastically alteri

Re: [Unity-design] design, give a suitable direction forward

2012-04-12 Thread Mark Shuttleworth
balint777, Thanks for your carefully worded suggestion and mockup, they make it very easy to think about your proposal. I agree, the dangling window controls are somewhat difficult. There are are two drivers for them: * keeping the menu in the same place with and without the launcher (the windo

Re: [Unity-design] design, give a suitable direction forward

2012-04-12 Thread Carl Ansell
When the launcher is set to never hide, your proposal makes sense. However, if it is set to always hide, it will potentially slide over the window controls or they would have to move out of the way. Although it is set to always show by default, I would think a lot of people would want the lau