how about giving window previews a consistent behaviour in all compiz
plugins?
right now i can't visually discover the "scale addons", which makes it hard
to close a window from the window picker.
and i can't move the previews. either i click it to "open" it, or i
secondary-click it to zoom in.
no
in my response to aviv. I apologize aviv :)
From: boulab...@gmail.com
Date: Mon, 5 Mar 2012 17:32:20 +0100
Subject: Re: [Unity-design] Difficulty switching between windows
To: nru...@hotmail.com
CC: aviv...@gmail.com; unity-design@lists.launchpad.net
On Sat, Feb 25, 2012 at 8:21 PM, nick rundy wrote:
Den 05. mars 2012 17:01, skrev Mark Shuttleworth:
Apps in the launcher are persistent and placed by the user. So the
Super- convention is workable. But windows are ephemeral, not
"placed" by the user. So -3 today won't give you the same window
as -3 tomorrow. So there's no memory, no chance o
On Sat, Feb 25, 2012 at 8:21 PM, nick rundy wrote:
> With all due respect, I don't understand what you are complaining about.
>
A feature can exist, but if a user has difficulties using it, then the
problem is elsewhere: documentation and marketing.
I had also the same difficulties switching bet
I very much agree, but I'm not sure how it could be added. What key
would you use? My proposal was to use numbers in the scale views
(super+w and super+numnum), and Alt+BAT. It would improve the keyboard
navigation, I think, but it would still require two steps. That is;
you'd press and hold Al
On 05/03/12 15:39, Aviv wrote:
_ALTERNATIVE IMPLEMENTATION_
Users can additionally press
(some key)+(1 to 0)
[analogous to Super+(1 to 0) for switching between applications]
to switch to the desired window.
Apps in the launcher are persistent and placed by the user. So the
Super- conventio
Thank you Jo-Erlend and Nick for your replies. I found them helpful.
I would like to know if you and other Unity design members agree with me on
the following:
*Switching between windows of an application*
*OBJECTIVE*
To enable users to switch between windows of an application as efficiently
as
Re: [Unity-design] Difficulty switching between windows
On 25. feb. 2012 20:21, nick rundy wrote:
With all due respect, I don't understand what you are
complaining about.
That was unnecessary, I think. Aviv ra
On 25. feb. 2012 20:21, nick rundy wrote:
With all due respect, I don't understand what you are complaining about.
That was unnecessary, I think. Aviv raised some valid questions, such as
the delay before the launcher is shown. This is something that annoys me
to no end, and something I thin
On 25. feb. 2012 19:59, Aviv wrote:
Dear Unity design members,
I find it a bit difficult to switch between windows on Unity.
Great! I mean, if you've found something to be difficult, it's great
that you explain it here. :)
To switch between windows of an open application, Unity should have
With all due respect, I don't understand what you are complaining about.
Alt+Tab will by default switch to the last used window. If you cycle it by
Alt+Tab, Tab etc then it will cycle through all applications (and windows).
Alt+Grave will switch between windows of the same application.
Super+1
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