Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-08 Thread Omar B .
le of escape in new indicator menus with > toggle switches > > On 06/08/2012 12:17 AM, Omar B. wrote: > > The solution is to make Indicators not behave as if they were Menu items > > (like the items in the global menu). > > > > When you click an Indicator, why just

Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-08 Thread Gregory Merchan
On Fri, Jun 8, 2012 at 4:17 AM, Thorsten Wilms wrote: > . . . > The likelihood of accidental triggering of adjacent menus can be reduced by: > - taking the trajectory into account > - making sure every menu-item can be reached with a straight downward > movement > - increasing the padding around t

Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-08 Thread Thorsten Wilms
On 06/08/2012 12:17 AM, Omar B. wrote: The solution is to make Indicators not behave as if they were Menu items (like the items in the global menu). When you click an Indicator, why just hovering (usually by mistake) to the next one switches to that one ? I mean to recall that it is a stated d

Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-07 Thread Thorsten Wilms
On 06/06/2012 10:28 PM, Hans Heintze wrote: The menu specifications for Quantal Quetzal include right-aligned toggle switches. I am concerned that the combination of left and right aligned menu items could make it very easy to accidentally trip over other menu indicators when trying to reach a t

Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-06 Thread Yann Brelière
Yes, there is already a bug report about this : https://bugs.launchpad.net/ubuntu/+source/gtk+2.0/+bug/552920 "Moving diagonally from narrow menu title often opens adjacent menu". It would be great if it could be fixed, especially as it already works for sub-menus. -- Yann Dìnendal -- Mailing li