Re: [Unity-design] When to use toggle switches

2012-07-26 Thread Matthew Paul Thomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Philipp Wendler wrote on 04/07/12 17:47: > ... > > Am 04.07.2012 18:21, schrieb Matthew Paul Thomas: > > ... >> >> For some kinds of boolean setting, a checkbox feels too feeble to >> control it -- it leaves you unsure whether it is actually turned

Re: [Unity-design] When to use toggle switches

2012-07-09 Thread Connor Carney
It seems like a good rule of thumb would be that whenever you're tempted to use the word "enabled", to use a switch instead. Connor On Jul 4, 2012 11:49 AM, "Philipp Wendler" wrote: > > Hello, > > Am 04.07.2012 18:21, schrieb Matthew Paul Thomas: > > Thorsten Wilms wrote on 07/06/12 11:59: > > >

Re: [Unity-design] When to use toggle switches

2012-07-04 Thread Philipp Wendler
Hello, Am 04.07.2012 18:21, schrieb Matthew Paul Thomas: > Thorsten Wilms wrote on 07/06/12 11:59: >> If all you have to communicate is On/Off, what is wrong with >> checkboxes? They do have unclear target areas (in proper >> implementations, the label is clickable, too), but are well >> establis

[Unity-design] When to use toggle switches

2012-07-04 Thread Matthew Paul Thomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thorsten Wilms wrote on 07/06/12 11:59: > > On 06/06/2012 10:28 PM, Hans Heintze wrote: >> >> The menu specifications for Quantal Quetzal include >> right-aligned toggle switches. I am concerned that the >> combination of left and right aligned menu