Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-03-02 Thread cmaglothin
You are rather mistaken when you say that there are no scroll bars in Android/iOS/WP7. There are. These bars serve two very important functions. The first is to denote the length of any item larger than your screen and to show your position within said item. The second is, when an item is sufficien

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-03-02 Thread Ryan Gauger
On 03/01/2012 03:24 PM, Davor wrote: Dana Mon, 27 Feb 2012 12:44:09 +0100, Chris Woollard napisao/napisala je: I have been testing 12.04 with a touch screen kiosk display and I have noticed that scroll bars in unity are extremely difficult to use as the point that you need to grab is very sma

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-03-01 Thread Davor
Dana Mon, 27 Feb 2012 12:44:09 +0100, Chris Woollard napisao/napisala je: I have been testing 12.04 with a touch screen kiosk display and I have noticed that scroll bars in unity are extremely difficult to use as the point that you need to grab is very small, and is fingers are not particular

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-02-28 Thread Chris Woollard
Bugs have been filed. See below for the bug numbers if you are interested. On 28 February 2012 08:34, Mark Shuttleworth wrote: > > We should: > > * support pgUp-pgDn in the Dash > https://bugs.launchpad.net/unity/+bug/942492 > > * use overlay scrollbars (i.e. they widen on mouse proximit

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-02-28 Thread Mark Shuttleworth
We should: * support pgUp-pgDn in the Dash * use overlay scrollbars (i.e. they widen on mouse proximity) * support good touch gesture scrolling too Please feel free to file bugs accordingly. Mark -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpa

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-02-27 Thread Chris
If the Unity scrollbar handle pop ups when you drag the screen down on a touchscreen (with a small timer to respond), then you can grab it if you scroll down a bit and then scroll much faster with the handle. This is primarily handy for long documents/long lists (like a contact list). This is stand

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-02-27 Thread nick rundy
esign@lists.launchpad.net Subject: Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use. This is what gestures are for. Scrollbars are there primarily for notifying you of the length of a document and where you are in it. For touch screens, you have a scroll gesture (a flick o

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-02-27 Thread Jonathan Meek
This is what gestures are for. Scrollbars are there primarily for notifying you of the length of a document and where you are in it. For touch screens, you have a scroll gesture (a flick or two finger drag to move content); for desktop interfaces (which Unity is designed for) you have a scroll whee

Re: [Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-02-27 Thread balint...@gmail.com
2012.02.27. 12:53, "balint...@gmail.com" ezt írta: > Some kind of kinetic scrolling would help you there. I read rometime > gtk+3.4 or later might implement it, but I dont know much about the > progress. > 2012.02.27. 12:46, "Chris Woollard" ezt írta: > >> I have been testing 12.04 with a touch

[Unity-design] Unity Scrollbars with a touch screen are very hard to use.

2012-02-27 Thread Chris Woollard
I have been testing 12.04 with a touch screen kiosk display and I have noticed that scroll bars in unity are extremely difficult to use as the point that you need to grab is very small, and is fingers are not particularly accurate. Is there anything that can be done about this? thanks chris -- M