2. Ergonomics
If you're using focus follows mouse and don't already know about it?
Sure. Otherwise, no. You know to fling your mouse to the top (and with
acceleration, that's one movement) and bam, there's your menu. No need
to hit a strip *somewhere* on the screen. Always at the top.
Were n
Oh, yay, this discussion again. It's been done to death many times over.
The horse is no longer recognizable.
Let's go point by point, shall we?
1. Usability
Yep. Discoverability takes a hit. We know.
2. Ergonomics
If you're using focus follows mouse and don't already know about it? Sure.
Otherw
-Original Message-
From: unity-design-bounces+cgermann=gmail@lists.launchpad.net
[mailto:unity-design-bounces+cgermann=gmail@lists.launchpad.net] On Behalf
Of Conscious User
Sent: Tuesday, January 29, 2013 7:05 AM
To: unity-design@lists.launchpad.net
Subject: Re: [Unity-design]
Chad, I'm not sure what you want to accomplish with this
thread. This comment from Mark:
https://bugs.launchpad.net/unity/+bug/682788/comments/261
clearly shows that the problem is not IF, it's WHEN.
Don't get me wrong, I too would like to see this fixed.
However, I can't see why the EXACT SAM
I think Chad has a point with the vanishing menus.
I had never thought to much about it, but my eyes are much faster than my
hands. If I want to use the menu the first thing I do is to move my eyes to
the top bar, they arrive there and see an empty space. I feel slightly
frustrated. Then my mouse
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