Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Roth Robert
My understanding of "proper" webapps is that the implementation we > ended up with in Ubuntu 12.10 was pretty poor and was shipped > incomplete. Webapps should be standalone apps without the extra > browser chrome so that they look and feel rather similar to native > apps. In other words it shouldn

Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Jeremy Bicha
On 12 December 2012 11:26, Alex Launi wrote: > Hello, we on the webapps team are looking for design input with respect > to the sound menu. We'd like a more elegant solution for dealing with > multiple players, for instance having 4 or 5 youtube tabs open at a > time. The current spec (not actuall

Re: [Unity-design] Kill The Sort-By Button

2012-12-12 Thread Jeremy Bicha
On 12 December 2012 19:01, Thibaut Brandscheid wrote: > I think the clicked-by-accident problem is an underrated problem. Which > other UI element has the potential to make a "normal application" with >>one > click<< nearly unusable? Unusable not for only one session, nope, it saves > the sorting

Re: [Unity-design] Kill The Sort-By Button

2012-12-12 Thread Thibaut Brandscheid
On Wed, Dec 12, 2012 at 7:50 AM, Dylan McCall wrote: > I agree with the original poster that the column sort buttons are not > easily > discoverable. I think that's the key reason why they would confuse > someone who clicks them by accident. That they _can_ be clicked by > accident strikes me as

Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Jason Taylor
1 Youtube Entry with a play list, if a video is selected from the play list pause all except the selected which plays... There may be multiple entries but you would pretty much never want 2 video sound sources playing at the same time Cheers -- Mailing list: https://launchpad.net/~unity-design P

Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Alex Launi
On 12/12/2012 03:45 PM, Chad M. Germann wrote: > > The UI should not dictate how people use their computers. Peoples use > should dictate the UI. If people want to open multiple tabs and > players and it is a recognized issue Steps should be taken to make > their experience better. > > > > "Peopl

Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Evan Huus
However many tabs people have open, they're rarely going to be *playing* more than one at a time. Show one distinct entry for every playing youtube instance. If none are playing but several are open, then make the 'play' and similar buttons show drop-down lists to choose an instance. Thoughts? On

Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Chad M. Germann
The UI should not dictate how people use their computers. Peoples use should dictate the UI. If people want to open multiple tabs and players and it is a recognized issue Steps should be taken to make their experience better. "People should not do this therefore were not going to fix the proble

Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Alex Launi
On 12/12/2012 03:03 PM, Arian van Gend wrote: > It seems like such an edge case. I'm not sure it is. Lots of people open a new tab for every new thought with no thought of "do i already have youtube open?" why would they when it's so much cheaper to make a new one than search. This also results in

Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Arian van Gend
It seems like such an edge case. Could we maybe group the players with the same name, and toggle through them with a click on an arrow icon left and right? Another thing I could think up is to show screenshots of the same-named webapp in a 2 x 2 grid, in which you can highlight one entry by click

[Unity-design] webapps and the sound menu

2012-12-12 Thread Alex Launi
Hello, we on the webapps team are looking for design input with respect to the sound menu. We'd like a more elegant solution for dealing with multiple players, for instance having 4 or 5 youtube tabs open at a time. The current spec (not actually implemented) says to just have multiple players appe

Re: [Unity-design] Design communication

2012-12-12 Thread Petko
On 12/11/2012 06:42 PM, Matthew Paul Thomas wrote: You're right, this is hard. I think there are three things going on. First, there are too many design forums to keep track of. Bugs, Blueprints, Brainstorm, design.canonical.com, mailing list ... information overflow! Second, a mailing list is

Re: [Unity-design] Kill The Sort-By Button

2012-12-12 Thread Colin Law
On 11 December 2012 22:00, Thibaut Brandscheid wrote: > >> As well as being simple for a basic user facilities that more >> sophisticated users need must be provided. Next you will be >> suggesting removing split screen and tree view from Nautilus. No-one >> would ever suggest that. > > The spli