Re: [Unity-design] Faster Reply in Unity

2012-06-08 Thread Abhishek K
Hi, On Saturday 09 June 2012 11:43 AM, Nava wrote: Hello I think Replying to Messages can be faster in Unity, I made some simple Mock-up . Mock-up: http://imgur.com/a/7UOrD Thanks Nava I like this :) But currently, notifications in Ubu

[Unity-design] Faster Reply in Unity

2012-06-08 Thread Nava
Hello I think Replying to Messages can be faster in Unity, I made some simple Mock-up . Mock-up: http://imgur.com/a/7UOrD Thanks Nava -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsub

Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-08 Thread Omar B .
your suggestions seem good to me. and a small delay is not so bad. And the Gnome-shell indicators do have a slight delay, so that seems to help. > Date: Fri, 8 Jun 2012 11:17:15 +0200 > From: t...@freenet.de > To: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] Angle of escape in

Re: [Unity-design] Notification Click Event

2012-06-08 Thread gabriel pettier
Now that we could discuss, a small button to go to the app doing the notification, assuming it doesn't block too much space. I'm not sure how that would integrate with transparency on over thought. Le ven. 08 juin 2012 16:30:22 CEST, Ryan Gauger a écrit : I do see what you mean, and was thinki

Re: [Unity-design] Notification Click Event

2012-06-08 Thread Ryan Gauger
I do see what you mean, and was thinking it what we could add a close button to them. ---or better yet, maybe keep them the way they are (transparent), but add a “switch-to-app” button, and a “close” or “hide” button. We maybe could put these on the top left-hand corner? Let me know what you think

Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-08 Thread Gregory Merchan
On Fri, Jun 8, 2012 at 4:17 AM, Thorsten Wilms wrote: > . . . > The likelihood of accidental triggering of adjacent menus can be reduced by: > - taking the trajectory into account > - making sure every menu-item can be reached with a straight downward > movement > - increasing the padding around t

Re: [Unity-design] Notification Click Event

2012-06-08 Thread gabriel pettier
Le ven. 08 juin 2012 15:46:08 CEST, Ryan Gauger a écrit : Hello, I had an idea: how about having the notifications go to the app that is notifying you if you click on it. I thought that might be a good idea... Thanks!!! ---Ryan No, it's great that the notification becomes transparent if you

[Unity-design] Notification Click Event

2012-06-08 Thread Ryan Gauger
Hello, I had an idea: how about having the notifications go to the app that is notifying you if you click on it. I thought that might be a good idea... Thanks!!! ---Ryan -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : https://

Re: [Unity-design] Angle of escape in new indicator menus with toggle switches

2012-06-08 Thread Thorsten Wilms
On 06/08/2012 12:17 AM, Omar B. wrote: The solution is to make Indicators not behave as if they were Menu items (like the items in the global menu). When you click an Indicator, why just hovering (usually by mistake) to the next one switches to that one ? I mean to recall that it is a stated d