Re: [Unity-design] Re : No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-10 Thread Omar B .
yes, that's why i thought. those are some important points and am sure they havent tested those scenarios. Another important point is that this is an LTS. And We can make a poll right now (omgubuntu?) of who wants this removed or who uses auto-hide vs intelli-hide/dodge. i dont mind it not be

Re: [Unity-design] Re : No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-10 Thread pjssi...@gmail.com
> I've mentioned it, but it was shot down on the grounds that dodge was > found to be confusing to certain users in testing. This means it is > obviously not strictly superior. I don't think this is certain. It is certain that dodge windows was considered confusing when used as default option in t

Re: [Unity-design] Re : No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-10 Thread Remco
On Fri, Feb 10, 2012 at 14:59, Jarlath Reidy wrote: > This is what I was thinking. Is dodge a good replacement for autohide? > > > On Feb 10, 2012 1:47 PM, "Stefanos Apostolopoulos" > wrote: >> >> I agree with setting always visible as default, and I agree that three >> options are overkill. So h

Re: [Unity-design] Re : No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-10 Thread Jarlath Reidy
This is what I was thinking. Is dodge a good replacement for autohide? On Feb 10, 2012 1:47 PM, "Stefanos Apostolopoulos" wrote: > > I agree with setting always visible as default, and I agree that three options are overkill. So how about this solution: > > Rename dodge to auto-hide. > > I'm surpr

Re: [Unity-design] Re : No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-10 Thread Stefanos Apostolopoulos
I agree with setting always visible as default, and I agree that three options are overkill. So how about this solution: Rename dodge to auto-hide. I'm surprised this hasn't been mentioned before. Dodge achieves the same result as auto-hide, with the added advantage of faster access when no windo

[Unity-design] Re : No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-10 Thread Florent Delayen
No, Mark said an option must be removed, so why remove dodge instead of auto-hide ? Why ever "prove it", "prove it", "prove it" We are users and we like this dodge. We can't prove we like it, that's an opinion... We are here to say that, if dodge is not easy for newcomers, it's not a bad idea

Re: [Unity-design] No more dodge windows in Unity ? Why keep the "Always hide" option ?

2012-02-10 Thread Thorsten Wilms
On 02/09/2012 10:28 PM, Florent Delayen wrote: But I, and many members of the french community, can prove that keep "always hide" instead of dodge is a better choice than remove the dodge too. I guess you meant "keeping both 'always hide' and dodge is a better choice than removing dodge"? If