(In reply to comment #22)
> (In reply to comment #20)
> > Hopefully https://patchwork.kernel.org/patch/2841344/ is the right fix.
>
> Can you please test the above patch?
Unfortunately, as I said in comment #17, I don't have access to the IVB
hardware anymore so I can't test the patch.
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You r
On Wed, Jun 26, 2013 at 11:04:43PM +, bugzilla-dae...@freedesktop.org wrote:
> https://bugs.freedesktop.org/show_bug.cgi?id=64073
>
> --- Comment #18 from Ben Widawsky ---
> If someone can reproduce this, can they read back register 0x20f4?
>
Would that not be in the error state dump I atta
I can confirm that I did see strange white corruption when playing the
game, but I thought it was unrelated or an application error.
Unfortunately, I don't have access to the hardware anymore so I cannot
further test anything. However, given that the hangs happened on two
different OSes, with the
Created attachment 79627
System log from v3.10-rc2
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https://bugs.launchpad.net/bugs/1152165
Title:
[ivb] GPU lockup IPEHR: 0x upon context restore
To
Created attachment 79626
i915 error state from v3.10-rc2
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https://bugs.launchpad.net/bugs/1152165
Title:
[ivb] GPU lockup IPEHR: 0x upon context restor
On the same machine, I tried running SuperTuxKart on Arch Linux with
Linux kernel 3.10-rc2, mesa 9.1.2 and Intel drivers 2.21.6.
I seemed to get the same hang, even though 3.10-rc2 contains the above-
mentioned commit. I will attach the error state and relevant dmesg log.
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(In reply to comment #9)
> Can you please check whether cherry-picking the referenced patch to a stable
> kernel fixes the issues, too?
Yes, applying it on top of the Ubuntu 3.8 kernel worked fine.
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(In reply to comment #7)
> This will be interesting to see if
>
> commit 4615d4c9e27eda42c3e965f208a4b4065841498c
> Author: Chris Wilson
> Date: Mon Apr 8 14:28:40 2013 +0100
>
> drm/i915: Use MLC (l3$) for context objects
>
> has any impact. Can you please try the current drm-intel-night
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