(In reply to Peter Hutterer from comment #16)
> Adam: I'm really hesitant to put it into libinput because I'm not sure the
> problem scope is well understood (at least by me) and what the actual point
> of it is. So far it's been a "would be nice" but - at least these days :) -
> we require a bit m
I am interested in doing a libinput-based wheel acceleration.
Peter: are you opposed to libinput mouse wheel acceleration in general,
or are you open to patches there? I think it could fit in cleanly.
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