To amend my earlier comment, the constant screen resets began occurring
again, albeit after a decent session of playing.
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Title:
[snb-gt2] GPU loc
I have two systems I've done fresh, clean installs of 15.10 on, as well
as my father who has a new 15.10 himself. In all three cases, the Steam
controller would work as an HID device, but was incapable of pairing or
acting like a gamepad. Essentially, I have a few cases where this change
does not a
** Attachment added: "altered-99-steam-perms.rules"
https://bugs.launchpad.net/ubuntu/+source/steam/+bug/1498655/+attachment/4517042/+files/altered-99-steam-perms.rules
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Reading is, apparently, a useful skill. I hid my earlier comments. The
package in proposed works great for me and definitely fixes the issue.
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Titl
This bug has plagued me for a year now since I got my laptop. Upgrading
to the 3.4-rc5 kernel from the ubuntu kernel packages, as this comment
thread suggested, has fixed it. I have so far seen zero adverse effects,
and only good ones, in that games play now without me waiting for the
inevitable lo
In my case it also removes the scrollbar from the terminal (or whatever
the cool new scroll-y widget is called). Happily, scrolling via keyboard
shortcuts still works.
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Public bug reported:
This bug has been present for me in all driver versions supporting my
GPU in both 12.04 and 12.10, the clock frequencies have been the same. I
am using a GeForce660m, which is supposed to have a graphics clock of
835mhz and a memory clock of 4000mhz. The nVidia power-miser set
There appears to be a fix posted here, though I have not yet tried it.
It involves installing a new kernel module and replacing some code in
gnome-settings and recompiling it.
http://ubuntuforums.org/showthread.php?t=1966635
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The package that guide links to does not function on the G75VW, there's
an open issue on it's github page here:
https://github.com/guillaumezin/nvidiabl/issues/52
Someone here purports to have gotten it working by tweaking their kernel
config.: http://forums.gentoo.org/viewtopic-t-927188-start-0.h
I've tried building some kernels by modifying the config from the ubuntu
defaults matching the settings mentioned in that Gentoo thread with no
luck. I would not take this as gospel though since I don't feel that I'm
terribly competent with kernel building.
In reply to Rainer Rohde: there are only
I also tried the instructions exactly as outlined in post #37 and it
does not work for me either.
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Title:
No Brightness Control on ASUS G75VW Not
I'd like to again echo namelezz on the refresh rate settings. I think
the most annoying is the slight stuttering that can occur at what should
be very playable framerates. Nothing new to add, just confirming the
same behavior, though I'm down to just my 660m and could not test on the
460.
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I gave 12.10 with the latest compiz available from the updater a try,
though I do not know the exact version number. Everything on the system
ran very slowly even after installing any version of the nvidia driver
package (current/current-updates/current-experimental). I know it's an
early beta, but
I think the problem is outside the scope of nVidia's drivers. It seems
to be an issue of a lack of driver for the screen brightness control
itself and the ACPI keys on the laptop. Those keys were dead weight on
Windows until I installed ASUS's ACPI driver.
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Thanks very much for that heads up. I'll try again as soon as I can, but
since my laptop with nVidia graphics is also my main work computer it
may be awhile before I have another good opportunity to test a full
install of 12.10. =(
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The brightness keys are tied to a piece of hardware that needs a special
driver not covered by the nVidia graphics kernel module or the Linux
kernel itself. The other ACPI keys are covered by kernel drivers
already.
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I don't think this has anything at all to do with the nVidia drivers.
The brightness keys require a completely seperate driver from ASUS on
windows. There is no driver available from nVidia for them.
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I just installed the latest daily of the beta, and the problem persists
just as before on 12.04. The desktop performance with the latest updates
has improved things back to the point of being equal to 12.04.
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Unredirect fullscreen windows fixes the issue for fullscreen
applications. However, somewhat sluggish desktop performance persists,
however I have yet to reproduce uneven screen redraws in windowed games
that I can see in the Unigine Heaven demo.
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(Apologies for the broken up posts.) The workaround of turning off
vsync, detection of refresh rate, and setting the refresh rate of compiz
to 120+ no longer has any visible effect.
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https
An odd observation, performance on some minor effects, like window
expansion in the alt-tab switcher (where it blows up the icon into the
animated window preview) runs very smoothly all the time. Window expo
will sometimes be smooth and other time run very poorly; the same
applies to the workspace
Games are running *GREAT* at the moment. It's only desktop effects that
are the problem. I'm going to keep using 12.10 now since games run even
better than on Unity2D in 12.04, but the sluggish desktop effects
continue to persist.
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Off what Mr. Spilsbury said, I tried setting the nVidia drivers to
"prefer maximum performance" and the desktop is 100% silky smooth. When
left on the default of adaptive the sluggishness returns. Not sure if
that's significant. The only effect that runs smoothly on adaptive is
the alt-tab switcher
Swapping speed settings appears to only work some of the time. When a
game is running, the desktop effects become incredibly slugging (5-10fps
range), but the game will continue at an uninterrupted framerate.
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This bug also affects me, and I can confirm the exact same symptoms with
12.10, latest compiz and unity. I'm using the nvidia-current package
(304.48). I'd love to help contribute system configs/logs/etc or
anything else that might help, though apport-collect won't let me submit
to this bug.
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I have this issue in a GeForce 460 and a 660M, my experience on both
machines matches namelezz *exatly*.
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Title:
Stuttering in games with high fp
The slider for brightness in system settings also does nothing to adjust
the screen brightness.
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Title:
No Brightness Control on ASUS G75VW Notbo
It's hardly a fix, but a workaround that I used is to install 32bit
Ubuntu into a virtual machine with VirtualBox. I compiled wine there and
then copied the folder to the host machine. After that you only need to
make sure that the 32bit libraries are installed, which can be done by
running "sudo a
The issue is that you need the development headers for your libraries,
which are not co-installable. Your system can easily install both the 64
and 32bit version of libraries to run applications. When compiling
software though, you need the header files that inform the compiler
about the functional
Addendum: after many tribulations, I also am unable to consistently
reproduce this issue.
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Title:
menu application appears behind window applicati
Happened to me with Precise 64bit and Intel HD3000 video. It usually
happens about *half* the time I open a fullscreen game in wine.
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Title:
menu
The problem affect me when running native games as well, it seems to be
a 3d rendering problem, period. My last native game to do it was
NightSkyHD from the latest indie bundle, but it was REALLY infrequent
there.
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Another native game, Saga of Ryzom (nabable free from the software
center), causes it to happen reasonably quickly and frequently.
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Title:
[sandyb
I do indeed get the same error reported by apport when the problem
occurs. In wine and in native games.
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Title:
[sandybridge-gt2] GPU lockup rend
What do I need to do to fix my problem with my missing
/sys/kernel/debug/dri/0/i915_error_state, so I can appends that and
dmesg?
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Title:
[sandybr
I re-enabled xorg-edgers to see if it no longer broke acceleration in
wine and native games (previously there was a long span where neither
would work if I was using it) and the bug does not occur. In fact, it
runs amazingly well. No screen resets and no lockups. So something in
the git repos for m
This problem is also occurring for me in 11.10 using stock packages
(only PPAs I have installed have to do with postgresql stuff). I had
upgraded kernels to fix issues with my desktop graphics, but the issue
persists across 3.0, 3.1 and 3.2RC7. Makes games pretty much unplayable,
meaning I have not
If there's any more feedback I can provide from my end, let me know. I'm
somewhat new to this launchpad thingy.
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Title:
[sandybridge-gt2] GPU lock
Pretty much any game that does 3d stuff for me produces it, though at
varying frequencies. Both native games and games run in wine. This
occurs in both fullscreen and windowed mode for any that I've run and
whether or not a flash applet is running somewhere in the background
doesn't seem to affect
I'm getting a command not found error for
/sys/kernel/debug/dri/0/i915_error_state
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Title:
[sandybridge-gt2] GPU lockup render.IPEHR: 0x7b009004
It started occurring again for me with edgers in the manner that Alex
described, every 0.5 to 1 seconds, rendering the computer entirely
unusable. However it happened after about 2 hours of having had a game
running.
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Go ahead and close, Kepler clock speed reporting is broken in the
drivers currently, complete nVidia issue.
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Title:
nVidia driver is under-clocki
This appears to be fixed for me, coming off xorg-edgers ppa. Amenesia
which would previously be unplayable now plays wonderfully, and I am
totally unable to reproduce the issue in games that would run for awhile
and then lock up.
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With the latest updates from edgers and the 3.2rc-2 kernel, I no longer
get the issue it seems. Had a marathon gaming session on my laptop when
I finally got a day off with no problems whatsoever. There was a recent
update to mesa in edgers that I think may have done the trick.
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*3.3rc-2 kernel =)
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Title:
[snb-gt2] GPU lockup render.IPEHR: 0x7b009004 [Needs mesa 7.11+git]
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