apport information
** Attachment added: "ProcCpuinfo.txt"
https://bugs.launchpad.net/bugs/1515105/+attachment/4517032/+files/ProcCpuinfo.txt
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apport information
** Attachment added: "ProcEnviron.txt"
https://bugs.launchpad.net/bugs/1515105/+attachment/4517033/+files/ProcEnviron.txt
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apport information
** Attachment added: "ProcModules.txt"
https://bugs.launchpad.net/bugs/1515105/+attachment/4517035/+files/ProcModules.txt
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apport information
** Attachment added: "Lsusb.txt"
https://bugs.launchpad.net/bugs/1515105/+attachment/4517031/+files/Lsusb.txt
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Title:
Ubun
** Changed in: linux (Ubuntu)
Status: Incomplete => Confirmed
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Title:
Ubuntu 15.10, Lenovo Easy Camera not working
To manage notification
Before installation of my current kernel, I was running Windows 10. I
was running Ubuntu 14.04 TLS in a VM. I never attempted to use the
webcam in that environment. The issue was intermittent in the host OS.
I will look into the latest upstream kernel soon.
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I am running 15.10/beta-2/ on laptop and close laptop everyday (power
suspend / resume only, not shutdown / reboot), and see the problem here
again, once in a while (a few days), the laptop becomes hot, fan start
spinning, then I started top, see kidle_inejct spinning up cpu, this
state can last fo
So. I don't think it has anything to do with pulseaudio, since it hangs and the
window greys out even with sound completely disabled.
I haven't gotten it to completely lock up though, so it could be that it only
actually crashes if it is trying to play sounds when it locks.
As for Tha's AI theor
Another hilarious way that Iagno is now screwed up.
I just finished a game, after many freezes and delays.
Keep in mind this is only against the level 1 AI. And yet it still
crawls along and frequently hangs when it used to respond almost
instantly. Nonetheless it seems as dumb as ever or even
You know... all these problems feel as if someone threw threading in,
badly...
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Title:
Iagno hangs every game or two in Ubuntu 12.04. Pulse Audio
Looks like the final score is routinely wrong. 18/45 this time instead
of 11/53. Sooo, pretty clearly is showing the score of the turn before
my final one.
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** Summary changed:
- Iagno hangs every game or two in Ubuntu 12.04. Pulse Audio related?
+ Iagno hangs every game or two in Ubuntu 12.04, is very slow to take AI turns,
crashes, loops sounds and gives wrong score in the end. Worked fine in 11.10
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Same issue. Still trying to figure it out.
http://askubuntu.com/questions/137906/eclipse-crashes-at-startup-in-
ubuntu-12-04 - got closed here unfortunately
http://ubuntuforums.org/archive/index.php/t-1950751.html - these people
screwed around w/ permissions - bad. I'd like to not have to do tha
I'd also like to note that despite my pleading, none of the players who
confirmed 0.9.17 worked for them in 10.10 ever posted in here.
And there are quite a few people on 10.10 out of a desire to avoid Unity
(understandable).
Here is the most recent one from today.
19:15 < Judeau> hello
19:16 < J
WRT comment #34 - aye. I do not have 10.10 or 11.04 on any machine over here.
I suppose I could set it up in a VM, but that hardly seems like a good test for
an OpenGL game.
As noted in comment #32, several people who I linked directly to the
.deb s under proposed reported they worked fine for th
So. I asked around. If anyone here is trying to use Linux in the corporate
world and encountering what I encountered, here's the rundown.
Ubuntu removed this because Debian removed it.
Debian's page is here:
https://packages.qa.debian.org/v/vmware-view-open-client.html
It was apparently pulled
Public bug reported:
When displays go to sleep, upon return from sleep the two monitors
attached to a belkin mini displayport to 2x HDMI, do not return from
sleep. This results in part of the desktop being inaccessible, until the
external displays are unplugged, and then plugged back in.
Sometime
confirm in Ubuntu-15.10 this bug still exists. in gnome3 nautilus how to
invalidate the ssh host cache?
I can remove ~/.ssh/known_hosts (or by ssh-keygen -R ... that particular
host) that resolved ssh command line login only; but in the file manager
(nautilus) it prompts this error message, and I
Oh... This is kind of important I guess... I'm using vmware-view-open-
client because vmware-view-client is, for some reason, i386 only -
perhaps that's due to being non-open source as the maintainer of this
package noted.
vmware-view-open-client was as noted above, annoyingly, removed from
trusty
the drm-intel-nightly kernel didn't fix the issue.
I began attempting to trace the issue and search for clues as to why
this is happening.
I am attaching three kernel log files with kernel switch: drm.debug=0x05
All of these are kernel logs after a "xset dpms force off".
- "success" is with the
Additional info: When in intended setup (two monitors on one DP) the
ASUS brand monitor flickers occasionally (not a nuisance)
- Connecting just the ASUS to the adapter (other HDMI port unpopulated) the
monitor flickers repeatedly, indefinitely, often. This is regardless of which
of the 2 ports
$ cat /proc/version
Linux version 4.4.0-999-generic (kernel@tangerine) (gcc version 5.2.1 20151010
(Ubuntu 5.2.1-22ubuntu2) ) #201601122100 SMP Wed Jan 13 02:02:49 UTC 2016
New kernel logs attached
** Attachment added: "success-3s"
https://bugs.launchpad.net/ubuntu/+source/linux/+bug/152782
** Attachment added: "fail-20s"
https://bugs.launchpad.net/ubuntu/+source/linux/+bug/1527829/+attachment/4549620/+files/fail-20s
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Title:
8086
Upstream bug: https://bugs.freedesktop.org/show_bug.cgi?id=91508
** Bug watch added: freedesktop.org Bugzilla #91508
https://bugs.freedesktop.org/show_bug.cgi?id=91508
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Public bug reported:
either python or software center not sure
ProblemType: Package
DistroRelease: Ubuntu 15.10
Package: apport 2.19.1-0ubuntu3
ProcVersionSignature: Ubuntu 4.2.0-23.28-generic 4.2.6
Uname: Linux 4.2.0-23-generic x86_64
ApportLog:
ApportVersion: 2.19.1-0ubuntu3
Architecture: amd
Corporate config changed years ago. I'll see if I can find a network to
try it on - wouldn't surprise me if it has been fixed in the interim
though. Feel free to close it if you like... I can always file a new
one and reference this one.
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One more thing to add. The maintainer I think was under the impression the
semi-broken vmware-view package (that has that hardcoded module directory path)
was closed source, so:
http://www.vmware.com/company/news/releases/view_open_client
https://launchpad.net/ubuntu/+source/vmware-view-open-cli
Oh, and, I get the feeling the symlink/packaging part will not be fixed any
time soon.
http://packages.ubuntu.com/precise/vmware-view-open-client exists
http://packages.ubuntu.com/trusty/vmware-view-open-client 404 - this despite
the fact that on computer #1 I have vmware-view-open-client in tr
$ sudo dmidecode -s bios-version && sudo dmidecode -s bios-release-date
[sudo] password for derek:
A08
08/31/2015
- There was no improvement in the symptoms. The external monitors still
fail to wake.
** Changed in: linux (Ubuntu)
Status: Incomplete => Confirmed
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$ cat /proc/version
Linux version 4.4.0-040400rc8-generic (kernel@gloin) (gcc version 5.2.1
20151010 (Ubuntu 5.2.1-22ubuntu2) ) #201601051225 SMP Tue Jan 5 17:27:39 UTC
2016
Bug still exists. No messages appear in any of dmesg faillog kern.log
syslog Xorg.0.log
** Changed in: linux (Ubuntu)
So... I'm a bit confused by that last comment.
http://packages.ubuntu.com/trusty/devel/eclipse-subclipse appears to still be
1.8, not 1.10?
Can't seem to find this fixed version for my machine even with backports
enabled. Is LTS still broken?
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... er. to be clear, I switched over to vivid on the packages.ubuntu.com
website. The vivid packages seem to work just fine in 14.04 LTS Trusty
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T
FWIW, that seems indeed to be the case. I switched over to Vivd,
downloaded eclipse-subclipse and libsvnclientadapter-java, installed
them, and after blowing away my local ~/.eclipse that seemed to be a bit
confused, possibly from prior errors, everything was fine and svn seems
to be working great.
Hi,
I was wondering if someone could help me out on this.
I would like to apply the patch, but have very little ubuntu knowledge.
I am running ubuntu 14.04 and have found I get this problem.
The workaround in #22 works for me, but makes the fonts hard to read.
This is why I would like to use Alexa
I currently have a VFS [Validity Sensor] at home, with an HP Probook 4530s, if
you help me on how to develop the driver for libfprint i'll gladly do it.
Some of my background is developing for Opensuse... im familiar with C, Java,
Bash and Python.
If anyone can help!, i'll gladly get my hands on
nSignature: Ubuntu 3.13.0-27.50-generic 3.13.11
Uname: Linux 3.13.0-27-generic x86_64
ApportVersion: 2.14.1-0ubuntu3.2
Architecture: amd64
AudioDevicesInUse:
USERPID ACCESS COMMAND
/dev/snd/controlC1: derek 2642 F pulseaudio
/dev/snd/controlC0: derek 2642 F
derek@exa:~$ sudo dmidecode -s bios-version && sudo dmidecode -s
bios-release-date
A04
03/19/2014
I'm now posting this from an Android AP just fine. I'd say it were an
issue with just this D-Link router, however the windows PCs using it are
fine. Is there any other way I c
On a hunch (and looking at dmesg), I changed encryption to WPA and it
seems to have stopped. It was set up on WEP for some old computer that's
no longer around.
I also found out that there have been some issues with the other users
here so this is *probably* a router issue. They have been power cy
After having played 6 games in a row that I had to kill due to UI locking up
during the AI's "thinking" (which is much wimpier than before) I have a new
request.
If you guys aren't going to revert this broken version of Iagno, then please
just remove it 'cause it just looks bad.
I suggest repl
Heh, add a bit of time for testing, by the time it rolls out officially
for ubuntu we'll be ready for the next release ;)
Shame playdeb is giving up the ghost, since w/o them, only one or two of
the past eight or nine releases had a timely pickup for ubuntu, in any
version :-/
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Updated again today.
Just checked alsa-utils.
I have 1.0.25-1ubuntu5.1 (precise-proposed)
Still no sound in ubuntu, sound works fine in chromeos
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So. I enabled proposed for precise, updated, rebooted. No sound. Tried,
for heck of it, alsaucm -c DAISY-I2S since one set of instructions for
copying the chromebook profiles said to run that after.
Still nothing. I *am* supposed to have sound after this, right?
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Welp. In that case. Just pulled latest updates, rebooted, tried playing
audio in a few apps. Nothing. The usual channels seem unmuted in
alsamixer - is there one I should look for? I'm worried about melting
this thing.
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S.
0.9.17 release.
http://download.gna.org/hedgewars/hedgewars-src-0.9.17.tar.bz2
BTW, the server should build on Oneiric.
Dependencies here:
http://code.google.com/p/hedgewars/wiki/BuildingOnLinux
Can this just be renamed to 0.9.17? :)
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Anything safe has been backported to the 0.9.16 repository branch
already in Hedgewars Mercurial. But that's a rather small subset of the
changes.
The problem is that virtually anything breaks network compatibility
since, to keep cheating in a FOSS game down, and to keep the network
protocol ligh
Just as an example of just what can change network play. Changing one
pixel on one theme object requires a protocol bump, since a hog's
movements could be slightly changed.
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FWIW we are going to try very hard to have a bug fix 0.9.17 release in a few
weeks, ideally for Hedgewars birthday on Halloween.
Minor release, but since it fixes a few issues in .16, it would break network
play...
Sooo, given 11.10 release has gone ahead already, might be best to focus
this "ma
Sorry, by break network play, I mean make .17 incompatible w/ .16 for
online play.
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Title:
Update to 0.9.16
To manage notifications about this bu
Hm. This looks roughly like what I'm experiencing where if I uncheck
wifi in gnome-shell or XFCE4 (haven't tried in Unity yet) it is
permanently killed. XFCE4's network tool reports that the rf kill
switch has been used (not so, I just used the network gui).
Oddly, if I actually toggle the real p
I'm encountering this as well.
Ubuntu 11.04 - unfortunately I can't use compiz-decorator since it calls the
unity-decorator which does a number of annoying things, like thick shadows that
look horrible on this graphics card and are slow to boot.
gtk-window-decorator at least is configurable from
Simple workaround I guess is just to disable alt-space :)
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Title:
gtk-window-decorator crashed with SIGSEGV in gwd_get_decor_frame()
To manage no
So. I'd like to note that if you play on Hard.
1) Hard is now a lot easier (either that or I've gotten a lot better, but I
don't think so)
2) It locks up almost every single game. In fact, I have yet to finish a game
on hard due to lockups. It doesn't crash (at least yet)
but it goes complete
FWIW, it isn't locking up on Hard, it just takes a really really long time
while the GUI goes unresponsive. If I go do something else, and check back in
5-10 minutes, it has unfrozen. I can then take another move. As the board
positions constrain, the freezes become shorter.
The AI is still s
https://bugzilla.gnome.org/show_bug.cgi?id=668553
https://bugzilla.gnome.org/show_bug.cgi?id=674978
https://bugzilla.gnome.org/show_bug.cgi?id=679133
https://bugzilla.gnome.org/show_bug.cgi?id=679137
https://bugzilla.gnome.org/show_bug.cgi?id=680266
Unfixed bugs related to brokenness related above
*** This bug is a duplicate of bug 589275 ***
https://bugs.launchpad.net/bugs/589275
So, today had an experience w/ a runaway nx client that wrote 44 gigs to
~/.gnomerc-errors in a matter of minutes.
Presumably the uniq -c approach from the prior comment would have
prevented that, although I
Oh. I'd just like to note that:
https://bugs.launchpad.net/ubuntu/+source/gdm/+bug/661494/comments/7 is a bit
more compact if you guys can use that approach
Also.
https://bugs.launchpad.net/ubuntu/+source/gdm/+bug/661494/comments/8 another
possible source of disc space abuse.
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Hi, I'm still running 11.04 and the result is the same. I plan on
upgrading soon and will post my findings.
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Title:
unity does not start using xin
http://git.gnome.org/browse/gnome-
games/commit/iagno/src?id=e9e8ae3e5b573cba9f535b5dceaf7bf98eabd126
I guess I should check to see if the errors exist prior to this commit. Looks
like a port and a major rewrite.
Just offhand, one thing is the undo history seems to assume a move occurs.
That mig
See comments in the Hedgewars bug.
This appears to be a confusion by the user as to what fullscreen mode in
a game means (as opposed to a maximised game window).
IF this is happening in a maximised window (not fullscreen mode, just
maximised window) it might be an issue with the fact that Unity
Oh. And IF this is in fact about maximised window + warp mouse, then you
can release the mouse by tabbing to another window or hitting the Esc
key in-game.
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gotcha. Thanks. The video did clear it up.
Ok. Fullscreened *frontend*
Sorry. I'm not used to using that option hardly at all.
Hm.
I don't think there's anything we can do about this though.
Locutus filed as upstream, but all the frontend is doing is calling:
Qt::WindowFullScreen
If Unity int
Oh. A thought.
As a workaround. Maybe there's some Unity option to always hide the Unity menu
unless it is expressly summoned w/ the Super key.
I have this vague recollection of such a flag existing?
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Hi, I've upgraded to 12.04 and the issue still exists. The ubuntu_2d
session loads but not ubuntu. I'll dig in further...
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Title:
unity does not s
Yet another bug in this buggy buggy version. If the AI does multiple
moves (you slipped up and he got a bunch of moves due to no open
positions for you), you can't undo past all the moves. It appears that
as soon as you try one undo, the horribly slow AI thinking freezes
everything up, and you ca
If this adds any info at all, it still happens after having moved to the
MATE window manager (which is awesome btw).
Oh. Also, the incorrect scores are a little odd in just how far off they
are.
I won 0-44 but the score is 13-27 - also odd in that I only captured 4
on the last turn.
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Oh. One thing that *is* different in MATE is that I can't open a 2nd window of
Iagno as I could in the past in Gnome 2. If I launch Iagno from the window
manager or commandline and there is already one instance of the program
launched, it exits immediately.
This obviously leaves an empty loadin
So, it looks like the reason the score is so wildly off on some games
(07-32 instead of 00-42 in last game) is that the score is only updated
when the AI captures. In this case, I made 7 moves, he made one, then I
made 3 more.
For those 10 moves I made, the score did not budge.
Someone really br
Beat you to it :-p
https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/988138
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Title:
Disk count off in Iagno 3.4.1
To manage notification
same results for getent as oddgeir
Same problems with apache
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Title:
package apache2.2-common 2.2.22-1ubuntu1 failed to install/upgrade:
subpr
erm. my bad. I missed what was probably the actual error in a console
filled w/ error spew from dependencies and such.
ERROR: Config file reqtimeout.conf not properly enabled: /etc/apache2
/mods-enabled/reqtimeout.conf is a real file, not touching it
I can probably fix that. Anyway. I guess unre
So. Yeah, the AI is quite a bit dumber, but here's another score that was
entertaining to post.
Final stats.
Light: Human
Dark: AI
Dark: 20
Light: 13
"Light player wins!"
Yes, the message contradicts the score :)
(actual score on the board was Dark: 0 Light: 38 - AI didn't move for like 7
year
Hm. One reason it might not show up on errors.ubuntu.com is that it just
crashed on me 4 times in the past half hour, and only one of them popped
up an error report.
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I completely uninstalled eclipse, I then ran locate to find all eclipse files
(besides the dpkg stuff) and blew them away.
I removed ~/.eclipse as well.
I then launched eclipse once more.
Same error.
I tried sudo eclipse in desperation as mentioned in the thread. Didn't
help, didn't do anythin
TLDR: dpkg -P libswt-gtk-3.5-java libswt-gtk-3.5-jni fixed (plus clean
uninstall/reinstall and precautionary clearing of ~/.eclipse)
14:47 < nthykier> +ii libswt-gtk-3.5-java 3.5.1+versionbump-5ubuntu1
Standard Widget Toolkit for GTK+ Java library
14:47 < nemo> that bad?
14:48 < n
Found another interesting symptom. After the usual lag and darkening
window when AI was trying to move, I took a turn. It hung a bit, and
after the turn, instead of my move having been taken, the AI had taken a
move instead and the entire row was the AI colour. I hit undo a few
times, and the pa
So. I'm getting gnome-shell crashing quite a lot, like, once every 5 minutes or
so.
I haven't added any debug symbols yet, but I ran into your bug while looking
for pango_layout_get_iter which is apparently where I'm crashing.
http://m8y.org/tmp/gnome-shell-fail.txt
#0 0x7f9e384430a8 in g_s
FWIW, I added a few more debug symbols and now have:
http://m8y.org/tmp/gnome-shell-crashes/
#0 0x7fd53d2560a8 in g_slice_alloc () from
/lib/x86_64-linux-gnu/libglib-2.0.so.0
#1 0x7fd5387cbd2a in pango_layout_get_iter () from
/usr/lib/x86_64-linux-gnu/libpango-1.0.so.0
#2 0x7fd536
The new version probably fixes this crasher BTW. At least, we are
pretty sure we got it this time :)
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Title:
hedgewars crashed with SIGSEGV in HW
Hey. Just FYI...
Not sure about image packaging but I noticed in comment #3 that you are
unpacking the mac icon.
If at any point:
http://hedgewars.googlecode.com/hg/misc/hedgewars.png
was 32px, that was an accident.
It is back to 512px now.
Another image you could use is:
http://hedgewars.google
Yeah, the haskell thing isn't that important. Some distros have never
included the server piece. Gentoo for example, since most people just
play on the public server.
It's a nice to have, but only necessary for LAN play.
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So I just spent an hour going through possible problems w/ user running
13.04 who was failing to launch the engine.
Finally figured out the package for 13.04 was built against freeglut3
(video recording) but did not include that as a package dependency.
That is, game will not function on any Ubun
WRT comment #44. n/m
14:19 < debfx> it's already fixed but hasn't propagated to -updates yet
14:19 < debfx>
https://launchpad.net/ubuntu/+source/hedgewars/0.9.18-0.2ubuntu1.1
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Public bug reported:
Upstream release of 0.9.18
Source tarball is available at:
http://download.gna.org/hedgewars/hedgewars-src-0.9.18.tar.bz2
and
http://hedgewars.org/download/hedgewars-src-0.9.18.tar.bz2.torrent
Or of course in mercurial with tag 0.9.18
As with prior releases, users on 0.9.17
Sooo, this seems to happen every release.
Found a bug that caused occasional desyncs in server games.
Fixed on the 0.9.18 branch in mercurial.
New src tarball should be up shortly. Will update.
https://code.google.com/p/hedgewars/source/detail?r=be11c26a3a0be8a2e062d5bf6a746e9a08eac472&name=0.9.
AFAIK unc0rr doesn't intend to bump the release number, yes.
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Title:
Hedgewars 0.9.18 released
To manage notifications about this bug go to:
htt
Ah. He was concerned you guys would pull the wrong one sooo.
http://download.gna.org/hedgewars/hedgewars-src-0.9.18-1.tar.bz2
New URL with patch applied.
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*sigh*
http://download.gna.org/hedgewars/hedgewars-src-0.9.18-2.tar.bz2
Users always find stuff we missed :(
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Title:
Hedgewars 0.9.18 released
So far, nothing else has needed emergency fixing. Well, nothing
critical. Some cosmetic stuff, and, if Ubuntu used libpng1.5 as
arch/gentoo do, would need to replace some images that loaded in
libpng1.2 and stopped working in libpng1.5 (
http://code.google.com/p/hedgewars/issues/detail?id=463 )
Ugh. I erroneously blamed libpng when in fact the problem was somehow, for no
reason I can fathom, blank files got into the original source tarball.
i.e. - source tarball does not match mercurial.
This is of course very very bad, would screw you guys up too, and a new
source tarball should be c
http://download.gna.org/hedgewars/hedgewars-src-0.9.18-3.tar.bz2 is up
Looks like for some inexplicable reason, 5 images were filled with zeros on the
-1 src tarball creation.
I'd just applied a diff and repacked for -2 so preserved the problem there.
-3 was rerun against latest 0.9.18
The arc
14:06 < hasufell> nemo: confirmed, -3 works
so. at least gentoo feels this does the trick...
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Title:
Hedgewars 0.9.18 released
To manage notifi
openSUSE confirms it works, and playdeb has picked up the fixed images.
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Title:
Hedgewars 0.9.18 released
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adamski99 - you can use the various iconv commands in the comments to
locate the problematic line in your file, then edit it. You'd probably
want to mention the package here, too.
Personally, it was davmail. Thanks for the fix.
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So, interestingly, when it closes suddenly without being prompted for an
error report, it seems to be when the AI has a piece left, and he cannot
capture anything and I can't capture his piece.
At that point, boom. No more game window. Probably a crash although I
haven't checked it in GDB.
Anywa
So, someone on the forum decided to make an LTS 0.9.17 as well.
http://hedgewars.org/node/3600
I obviously have no idea whatsoever if it is trustworthy and have not installed
it myself, nor do I have any plans to.
While the LTS version clearly is non-functional w/ online play, I don't really
t
Minor nitpick for you guys
The Hedgewars desktop file you are using is way out of date and missing a ton
of localisations.
http://hedgewars.googlecode.com/hg/misc/hedgewars.desktop
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https
+1 for this.
BTW, I installed the debian sid .deb into Oneiric and it worked fine with the
smartcard (ActivIdentity) after installing pcscd
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Title:
I'm also attaching my Xorg.conf and output of Xorg.0.log.
Section "ServerLayout"
Option "Xinerama"
Identifier "amdcccle Layout"
Screen 0 "amdcccle-Screen[3]-0" 0 0
Screen "amdcccle-Screen[3]-1" 3200 0
EndSection
Section "Monitor"
Identifi
Hi, I can confirm I have this problem using two AMD cards on a triple
monitor setup.
Unity_2d session works and running 'unity --reset' does not render the
3d version of unity and the display results in broken windows. I've
attached the log (run_unity_reset.log)
Some other info:
uname -a
Linux r
Public bug reported:
Crashed during system install
ProblemType: Bug
DistroRelease: Ubuntu 11.10
Package: ubiquity 2.8.7
ProcVersionSignature: Ubuntu 3.0.0-12.20-generic 3.0.4
Uname: Linux 3.0.0-12-generic x86_64
ApportVersion: 1.23-0ubuntu3
Architecture: amd64
CasperVersion: 1.287
Date: Wed Feb 2
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