Couldn't we move the menu next to the window buttons on unmaximized windows?
It seems to me that would solve the issue, as well as save the 24th px,
while avoiding the annoyances the global menu poses to unmaximized windows.
Of course, the global menu should still activate on small screens and
m
Sorry, what I meant by that was...
Say you are using an un-maximized window with the global menu disabled
because of a large or multiple screen set-up. You get used to the menu being
directly below where the window control buttons are. If you maximize the
window, one would normally expect the menu
It doesn't make sense to me, if Unity were to use a global menu, and (in
theory for this discussion) to disable it for larger screens, but then imply
it to maximized screens. It would seem inconsistent and unprofessionally
designed to me personally, if I were just coming to a new OS (and would seem
John, can you take me through the design? I'm expecting at least some
attempt to match menu to screen, with the potential for different menus
on different screens. If that's not what you've got, please refer to me.
Mark
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Olivier, please *do not* add newly installed apps to the launcher
automatically. We need to:
(a) expose recently installed apps in the Apps Place
(b) create a means to drag app launchers from Software Centre to the
Launcher when installing them
Mark
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Thanks MPT. I am offline so can't read the full diff to the spec, but I
think we will want to test the idea that there is some coupling between
the menu displayed on a screen, and the last app focused on that screen.
In other words, the menu might be different on different screens.
Mark
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Balance, Jason.
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Title:
Global menu doesn't work well with more than one screen
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I think the idea of a second panel is better than a transient menubar.
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Title:
Global menu doesn't work well with more than one screen
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Paul, if you can set that to 600px and stick it in a PPA, I'll give it a
whirl. Cody, does it update dynamically? I.e. resize the window for the
menu if you move it across the threshold?
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Philip, thank you for taking the trouble to do such comprehensive and
rigorous testing, and to write it up so clearly. It's a really useful
bit of analysis and feedback, which we will definitely factor into our
design and decision making.
The piece we're not going to try and solve is the focus-fo
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