I've been following this bug, for a while.
I thought I should comment: As of tonight (latest updates) this bug no
longer affects me.
Good work, detectives!
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** Changed in: dbusmenu
Milestone: None => 0.4.0
** Changed in: dbusmenu
Status: Fix Committed => Fix Released
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Title:
volume goes to
This bug was fixed in the package indicator-sound - 0.6.5-0ubuntu1
---
indicator-sound (0.6.5-0ubuntu1) natty; urgency=low
* New upstream release.
- Media player should be automatically started up when play button is
pressed (LP: #714750)
- volume goes to zero when usi
** Branch linked: lp:ubuntu/lucid/indicator-sound
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Title:
volume goes to zero when using some players like banshee, rhythmbox
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** Changed in: indicator-sound
Status: Fix Committed => Fix Released
** Changed in: unity-foundations
Status: Fix Committed => Fix Released
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** Changed in: dbusmenu
Status: In Progress => Fix Committed
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Title:
volume goes to zero when using some players like banshee, rhythmbox
-
** Changed in: indicator-sound
Status: In Progress => Fix Committed
** Changed in: unity-foundations
Status: In Progress => Fix Committed
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Never mind. Pardon me.
I restarted X server, and the problem still persisted.
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Title:
volume goes to zero when using some players like banshee, r
It seems that I was able to fix this in my computer by accident. (unless
there was an update that fixed this) Executing banshee no longer lowers
the volume.
What I did:
1) Turn on the volume (level up)
2) Open Banshee from the Sound Menu
3) Play with the sound menu (by changing the volume, but do
** Changed in: dbusmenu
Status: Triaged => In Progress
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Title:
volume goes to zero when using some players like banshee, rhythmbox
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ubu
** Branch linked: lp:~ted/dbusmenu/lp730925
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Title:
volume goes to zero when using some players like banshee, rhythmbox
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Okay here is more helpful backtrace captured at the moment I get a
property update for the volume key which is not of the expected gdouble
type but instead NULL.
Breakpoint 1, volume_widget_property_update (item=0x98c26a8,
property=0x990fdb0 "x-canonical-ido-volume-level", value=0x0,
userda
** Branch linked: lp:~cjcurran/indicator-sound/rogue-mute
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Title:
volume goes to zero when using some players like banshee, rhythmbox
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I have spent sometime debugging this.
It seems that there is a mysterious property update received on both slider
items when players are added to the menu or more particularly when the player's
playlist item is made visible.
I found that by breaking on the property update callback on the volume
** Changed in: indicator-sound (Ubuntu)
Importance: Undecided => High
** Changed in: indicator-sound (Ubuntu)
Status: Fix Released => In Progress
** Changed in: indicator-sound (Ubuntu)
Milestone: None => ubuntu-11.04-beta-1
** Also affects: indicator-sound (Ubuntu Natty)
Import
** Changed in: indicator-sound
Status: Triaged => In Progress
** Changed in: unity-foundations
Status: Triaged => In Progress
** Changed in: indicator-sound
Importance: Medium => High
** Changed in: unity-foundations
Importance: Medium => High
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Well spotted, that would make sense. Something about making the playlist
menuitems visible / unvisisible. Thank you for the extra info, very useful.
Conor
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incidentally, I've noticed that the the volumes goes to zero when adding a new
playlist in Bashee.
Steps to reproduce:
1) Open Banshee
(Sounds goes to zero)
2) Increment the volume
3) Add a new Playlist by righting clicking at "MUSIC" and then "New Playlist"
(Sound goes to zero)
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To clarify, if I don't try to dynamically add a playlists menuitem then
no rogue event are received. Going to trawl back through the sequence of
events after adding the playlists menuitem ...
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I think I have found what is causing this, it looks like when I try to
dynamically add a new menuitem to the dbusmenu it results in a handle
event event to occur on any custom dbusmenuitem which has a slider (i.e.
the volume slider and voip slider), before I fixed this by filtering out
any values t
Sorry reintroduced this regression in 0.6.4 when i was refactoring
somehow. Will fix in 0.6.5
** Changed in: indicator-sound
Status: Fix Released => Triaged
** Changed in: indicator-sound
Milestone: 0.6.3 => 0.6.5
** Changed in: unity-foundations
Milestone: None => unity-3.6.8
**
~3 days ago i tested it and it was ok, it worked...
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Title:
volume goes to zero when using some players like banshee, rhythmbox
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meant install tomorrow w/ 03/18 iso
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Title:
volume goes to zero when using some players like banshee, rhythmbox
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Well it seems to have returned - can't say when other than was ok after the
upgrades on 03/11
Seen on a 2 day old install, fully updated and on a one week old install, fully
updated except I reverted nux and unity to previous to test something (3.6.4
unity, appropriate nux
Am planning a fresh i
** Changed in: indicator-sound
Status: Fix Committed => Fix Released
** Changed in: unity-foundations
Status: New => Fix Released
** Changed in: indicator-sound (Ubuntu)
Status: Confirmed => Fix Released
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** Changed in: indicator-sound
Status: In Progress => Fix Committed
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Title:
volume goes to zero when using some players like banshee, rhyth
** Branch linked: lp:~cjcurran/indicator-sound/protect-against-rogue-
property-updates-volume-slider
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Title:
volume goes to zero when using some p
** Changed in: indicator-sound
Status: Confirmed => In Progress
** Changed in: indicator-sound
Milestone: None => 0.6.3
** Changed in: indicator-sound
Importance: Undecided => Medium
** Also affects: unity-foundations
Importance: Undecided
Status: New
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** Changed in: indicator-sound (Ubuntu)
Status: New => Confirmed
** Also affects: indicator-sound
Importance: Undecided
Status: New
** Changed in: indicator-sound
Status: New => Confirmed
** Changed in: indicator-sound
Assignee: (unassigned) => Conor Curran (cjcurran
note that if indicator-sound is reverted back 1 or 2 versions the same
behavior still occurs
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Title:
volume goes to zero when using some players
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Title:
volume goes to zero when using some players like banshee, rhythmbox
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