So I'm closing this bug based on the last comment. If this bug still
exists it should be reported again because the program isn't called Gaim
anymore and the bug summary is misleading.
** Changed in: gaim (Ubuntu)
Status: Incomplete => Fix Released
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Gaim 2.0 unusably slow in Edgy
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No, we can consider bug closed, although I no longer use the Evolution
plugin which may or may not still be a problem.
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Gaim 2.0 unusably slow in Edgy
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Do you still have this problem with Pidgin?
** Changed in: gaim (Ubuntu)
Status: New => Incomplete
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Gaim 2.0 unusably slow in Edgy
https://bugs.launchpad.net/bugs/67195
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There IS a lot of oscar stuff in those backtraces... but since Gaim
loads fine when the evolution plugin is not loaded, the oscar stuff is
probably just a coincidence.
I'm don't really know what the next step would be in debugging this.
I'm not familiar with Evolution or Gaim's Evolution plugin at
Should we forward this to the upstream bug tracker, so somebody else
might have a look at it?
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don't know if it helps, but i've had issues with Evolution Data Server
1.8. it occasionally churns out of control, sucking up lots of cycles
and memory and has to be killed.
Ekiga experiences similar startup issues, and i understand it's also
integrated with EDS.
don't know if that's the problem,
I have no clue what's going on here. I see AIM stuff in the backtraces,
so maybe Mark has some idea...
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debug trace 2
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** Attachment added: "the real debug trace 2"
http://librarian.launchpad.net/4904195/gaim_debug_2.txt
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** Attachment added: "debug trace 4"
http://librarian.launchpad.net/4904199/gaim_debug_4.txt
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** Attachment added: "debug trace 3"
http://librarian.launchpad.net/4904198/gaim_debug_3.txt
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well, the timing is all off b/c when it starts with the plugin enabled
it's very resource hungry and locks things up regularly, but i've tried
to get some backtraces for you.
if the time is the critical component here, i'll see what i can do.
meanwhile, these are in sequence of 1 (earliest) to 4
Interesting. Could you enable the plugin again and get a backtrace with
GDB? Basically, you'd need to do something like this:
1. Start Gaim.
2. Find the PID of Gaim using ps (or whatever).
3. In a terminal, run:
gdb
attach Gaim_PID
continue
4. Then, as Gaim is hanging, do this:
Hit Ctrl-
think i figured it out. after deactivating the "Evolution Integration"
plugin, i can now login to my accounts on GAIM in under 20 seconds again
- as opposed to 8+ minutes.
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thanks for responding. the time required to render the client,
unfortunately, far exceeds the time required to connect.
in more detail: on relatively comparable hardware, using Dapper's GAIM,
I can log into the exact same 4 accounts in just under 18 seconds.
on Edgy, as you can see from the attac
This time should be roughly equivalent to the time you previously spent
looking at the connection progress dialog. Is it longer with the betas,
or are you primarily reacting to the lack of visual feedback?
The start time should also improve _at least_ some in beta4, but as I do
not recall particu
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