Sorry for bothering. This seems my fault.
** Changed in: libpng (Ubuntu)
Status: Incomplete => Invalid
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libpng Decompression error
https://bugs.launchpad.net/bugs/606321
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ubun
Compile this program with:
gcc -o pngtest -Wall $(pkg-config --cflags --libs SDL_image) png.c
and run it with:
./pngtest
for example:
./pngtest /usr/share/icons/gnome/24x24/apps/*.png
** Attachment added: "Test program for sdl and libpng"
http://launchpadlibrarian.net/52276782/png.c
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lib
Dear Mike,
as you were told in that list, it is most likely a bug in your code that is
triggering this problem. There are 692 packages depending on libpng, and if the
basic loading of an image were broken there would be other bug reports about
this issue. Of course, this does not exclude a probl
No seems broken. See also here libpng error: decompression error thread in:
http://news.gmane.org/gmane.comp.lib.sdl
Single stepping until exit from function siglongjmp,
which has no line number information.
Warning:
Cannot insert breakpoint 0.
Error accessing memory address 0x131210e3: Input/ou
If the bug occurs randomly for different pngs than it is very likely a problem
in your code and not in the libpng library. I'm therefore marking this bug as
invalid.
A forum is indeed a more appropriate way to discuss such problems, I'm sorry
that I can't help you with your code. Please continu
Look here the last posting (mike4linux)
http://www.gamedev.net/community/forums/topic.asp?topic_id=546917
I don't think it's related to my pngs as it loads of those 4 randomly 1-2. It
might
be solved by changing my code. Any help on that?
Thanks Michael
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libpng Decompression error
https://b
I doubt this is a general libpng error, this library is widely used by
almost all applications that want to display PNGs -- if it didn't work
there would be more bug reports about this issue. I also tested a very
small SDL_Surface/IMG_Load program and it did not show any errors. If
this only happen
I used previously openSuse and had no problems there. This is the code
generating the error:
--
SDL_Surface* lotto[TextureId];
lotto[TextureId] = IMG_Load(TextureFileName);
The error occurs at IMG_Load. Is that enough info? Simply loading a png with
SDL should reproduce t
Thank you for taking the time to report this bug and helping to make Ubuntu
better. Unfortunately, we can't fix it because your description didn't include
enough information. You may find it helpful to read "How to report bugs
effectively" http://www.chiark.greenend.org.uk/~sgtatham/bugs.html.