The fix would be released by now, I'd imagine.
** Changed in: compiz (Ubuntu)
Status: Fix Committed => Fix Released
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Animated skydome responds as though anchored to viewport 1
https://bugs.launchpad.net/bugs/226164
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** Changed in: compiz
Status: Confirmed => Fix Released
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Animated skydome responds as though anchored to viewport 1
https://bugs.launchpad.net/bugs/226164
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
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ubuntu-bugs mailing l
Fixed in commit http://gitweb.compiz-
fusion.org/?p=compiz;a=commit;h=2f0893baa06a912ae5304b12329812187358f1d5
** Changed in: compiz (Ubuntu)
Status: Triaged => Fix Committed
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Animated skydome responds as though anchored to viewport 1
https://bugs.launchpad.net/bugs/226164
You received
The problem - a classic error working with opengl involving the order of
matrix multiplications. The other problem, cube.c is barren of
comments!
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Animated skydome responds as though anchored to viewport 1
https://bugs.launchpad.net/bugs/226164
You received this bug notification because you ar
I believe the solution lies in reversing the order of the glrotate
commands in cube.c (y rotation first). Am looking into getting this
committed.
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Animated skydome responds as though anchored to viewport 1
https://bugs.launchpad.net/bugs/226164
You received this bug notification because you ar
** Changed in: compiz
Status: Unknown => Confirmed
--
Animated skydome responds as though anchored to viewport 1
https://bugs.launchpad.net/bugs/226164
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
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ubuntu-bugs mailing list
u
** Bug watch added: Compiz Plugins / Config Bugs #606
http://bugs.opencompositing.org/show_bug.cgi?id=606
** Also affects: compiz via
http://bugs.opencompositing.org/show_bug.cgi?id=606
Importance: Unknown
Status: Unknown
** Changed in: compiz (Ubuntu)
Importance: Undecided =>