** Changed in: unity8 (Ubuntu)
Status: Fix Committed => Fix Released
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Title:
[vivid-overlay] unity8 fails to start on the emulator
To man
This bug was fixed in the package ubuntu-ui-toolkit -
1.3.1603+15.10.20150824.1-0ubuntu1
---
ubuntu-ui-toolkit (1.3.1603+15.10.20150824.1-0ubuntu1) wily; urgency=medium
[ CI Train Bot ]
* Resync trunk. added: po/eo.po
[ Christian Dywan ]
* Make deprecation warnings from C++ o
** Changed in: canonical-devices-system-image
Status: Fix Committed => Fix Released
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Title:
[vivid-overlay] unity8 fails to start on the e
** Branch linked: lp:ubuntu/wily-proposed/ubuntu-ui-toolkit
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Title:
[vivid-overlay] unity8 fails to start on the emulator
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> Sorry, but why do we need to disable the edge demo?
We disabled the tutorial in desktop mode only. We had in the past
disabled part of it on the desktop (because certain drag-widgets didn't
work with mice). But this change drops the whole thing (which was at
this point, just the left-edge drag
On Fri, Aug 21, 2015 at 6:52 AM, Timo Jyrinki
wrote:
> As per QA report:
> "Needs a fix in unity8 so we can get past edges demo and confirm there are no
> further issues with the silo before landing."
Sorry, but why do we need to disable the edge demo? It's still useful
during the first boot. If
** Changed in: unity8 (Ubuntu)
Status: New => Fix Committed
** Changed in: unity8 (Ubuntu)
Assignee: (unassigned) => Michael Terry (mterry)
** Branch linked: lp:~mterry/unity8/fix-emulator-tutorial
** Changed in: canonical-devices-system-image
Status: In Progress => Fix Commit
As per QA report:
"Needs a fix in unity8 so we can get past edges demo and confirm there are no
further issues with the silo before landing."
This is now fixed from UITK and Mir points of view. The remaining issue
is that Unity 8 needs to automatically skip the edges demo when used
inside the emu
** Changed in: ubuntu-ui-toolkit (Ubuntu)
Status: In Progress => Fix Committed
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Title:
[vivid-overlay] unity8 fails to start on the emulat
Emulator faling also because of
https://bugs.launchpad.net/mir/+bug/1486535
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Title:
[vivid-overlay] unity8 fails to start on the emulator
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** Branch linked: lp:~tpeeters/ubuntu-ui-toolkit/no-dFdy-trunk
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Title:
[vivid-overlay] unity8 fails to start on the emulator
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** Changed in: ubuntu-ui-toolkit (Ubuntu)
Assignee: Loïc Molinari (loic.molinari) => Tim Peeters (tpeeters)
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Title:
[vivid-overlay] unity8 f
** Changed in: ubuntu-ui-toolkit (Ubuntu)
Status: Triaged => In Progress
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Title:
[vivid-overlay] unity8 fails to start on the emulator
To
** No longer affects: mir
** No longer affects: mir (Ubuntu)
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Title:
[vivid-overlay] unity8 fails to start on the emulator
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** Changed in: canonical-devices-system-image
Status: Confirmed => In Progress
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Title:
[vivid-overlay] unity8 fails to start on the emulat
Agreed. But we tested that and the best trade-off between quality and
performance for our use-case is that distance field technique. It seems
I'll have to provide a lower quality fallback using that technique
though...
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I don't think it always has to look ugly. If your original texture is
sufficiently smooth then the accuracy of the the hardware minification
(or even using GL_NEAREST) is not a significant factor. That said, I was
a bit lazy and used the same approach on the titlebar text and that's
indeed a bit ug
Daniel, relying on HW texture minification (or magnification) filters is
fast but quite ugly in terms of contour anti-aliasing quality. Using
distance fields instead allows for instance to have a 16x16 contour
texture that can be rendered at 256x256 at perfect quality. It just
requires a texture lo
Oh, QML wants shaders. I forgot.
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Title:
[vivid-overlay] unity8 fails to start on the emulator
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htt
Sounds like an expensive way of doing things. Is there a reason why we
can't just render standard toolkit elements as very high res textures
and use good old texture minification with GL_LINEAR filtering? That's
both fast and portable, because OpenGL has had it since last century :)
A couple of ex
The UbuntuShape in the UITK requires support for standard derivatives in
shaders so that it can nicely anti-alias distance fields (for the
corners) under any scale factor. It's quite unfortunate that the
emulator doesn't support that extension... I'll try to find a workaround
though.
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** Branch unlinked: lp:~andreas-pokorny/mir/fix-1458689
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Title:
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To clarify; the remaining issue is the shader code in ubuntu-ui-toolkit.
It's not in Mir.
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Title:
[vivid-overlay] unity8 fails to start on the em
Yep, the remaining issue seems to be these shader functions:
dFdx()
dFdy()
fwidth()
which are from GL_OES_standard_derivatives, that is not implemented by all
drivers/platforms.
That shader code is not in Mir BTW. This bug no longer has anything to
do with Mir since the first issue
So this was 2 bugs conflated it seems.
There was a warning/err for the input-stub in mir, that is actually covered and
has a fix committed under this bug 1458689 (branch now attached here as well)
The second issue it seems is that the uitk via qt is asking for a shader
extension to be used that i
The input stub error message is inconsequential, mir is simply scanning
all the modules in that directory and finds the appropriate one:
"[1432595003.685416] Platform Loader: Selected driver: android (version
0.13.0)"
The real issue is Qt not being able to create a window: "Cannot create
window: n
** Changed in: canonical-devices-system-image
Milestone: ww28-2015 => ww34-2015
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Title:
[vivid-overlay] unity8 fails to start on the emulator
removing duplication after some brief discussion, shader issue is
separate from input stub loading
** This bug is no longer a duplicate of bug 1458689
[vivid-overlay] Servers can't start - input-stub.so fails to load on i386
** Changed in: mir (Ubuntu)
Assignee: (unassigned) => Andreas Po
*** This bug is a duplicate of bug 1458689 ***
https://bugs.launchpad.net/bugs/1458689
We claim to have fixed this; duplicate of bug 1458689 with a fix coming
in release 0.14.0.
Please update the other bug if the fix is insufficient.
** Also affects: mir
Importance: Undecided
Statu
** Tags added: lt-blocker lt-category-visible
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Title:
[vivid-overlay] unity8 fails to start on the emulator
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: mir (Ubuntu)
Status: New => Confirmed
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[vivid
** Changed in: canonical-devices-system-image
Importance: Undecided => Critical
** Changed in: canonical-devices-system-image
Status: New => Confirmed
** Changed in: canonical-devices-system-image
Milestone: None => ww28-2015
** Changed in: canonical-devices-system-image
Assig
** Also affects: canonical-devices-system-image
Importance: Undecided
Status: New
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Title:
[vivid-overlay] unity8 fails to start on the
** Changed in: ubuntu-ui-toolkit (Ubuntu)
Status: New => Triaged
** Changed in: ubuntu-ui-toolkit (Ubuntu)
Importance: High => Critical
** Changed in: ubuntu-ui-toolkit (Ubuntu)
Assignee: (unassigned) => Loïc Molinari (loic.molinari)
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** Changed in: mir (Ubuntu)
Importance: Undecided => Critical
** Changed in: ubuntu-ui-toolkit (Ubuntu)
Importance: Undecided => High
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