[Expired for Unity because there has been no activity for 60 days.]
** Changed in: unity
Status: Incomplete => Expired
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Title:
unity tran
[Expired for unity (Ubuntu) because there has been no activity for 60
days.]
** Changed in: unity (Ubuntu)
Status: Incomplete => Expired
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T
Can you still reproduce this problem?
** Changed in: unity
Status: New => Incomplete
** Changed in: unity (Ubuntu)
Status: New => Incomplete
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I did a further test, again with the initial configuration (Nvidia
proprietary driver). I started ET Racer on a slope and maximized the
window.
I then set the background of the gnome-terminal to transparent. The
impact of the terminal maximized with top running in it equals the
impact of the gnome
I concluded slightly wrong in my last post. If blurring can lower CPU
usage it is likely that it doesn't take place on the CPU.
I wouldn't know about Windows 7 - I know it has some blur, but only for
very small areas as far as I remember.
And blur isn't really my problem because I can live withou
Dimitri, I think unity's blurring method is probably inefficient.
Certainly it seems so when compared to Windows 7 on the same hardware.
However I won't criticise the Unity code too much while I have nothing
better to offer.
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When I switch to the nouveau driver I have the same behaviour as you
with Intel graphics.
But do we know where transparency is calculated, do you know?
Assuming it uses the CPU, then the reason why nouveau and intel drivers
don't utilize the CPU is as you said a lower frame rate such that
transpa
With intel graphics I find the opposite -- compiz CPU consumption is
much lower when the blur is active. This is probably because it halves
the frame rate that compiz can achieve :(
If you're finding CPU is higher in this case then it's probably a lot to
do with the NVIDIA driver, which is known t
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Title:
unity transparency seems to use CPU
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