On Thursday 28 January 2010 12:27:14 Ladislav Michl wrote:
> From: Ladislav Michl
>
> eraseregions numblocks was sometimes one less than actual, possibly
> producing erase regions with zero blocks. As MTD code touches eraseregions
> only if numeraseregions is greater that zero, allocate erasere
From: Ladislav Michl
eraseregions numblocks was sometimes one less than actual, possibly producing
erase regions with zero blocks. As MTD code touches eraseregions only if
numeraseregions is greater that zero, allocate eraseregions only for non
uniform erase size flash.
Signed-off-by: Ladislav M
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