with an old version of ics, i use OnProgress for update a label with
current trasfer,
now i move to OnProgress64 but i see that event is fired every second,
there is a way to have an update every 100 ms ?
Updating a label every 100 mS is a non sense.
Updating once per second is enough.
in my
with an old version of ics, i use OnProgress for update a label with
current trasfer,
now i move to OnProgress64 but i see that event is fired every second,
there is a way to have an update every 100 ms ?
Updating a label every 100 mS is a non sense.
Updating once per second is enough.
in my
Francois,
I just wanted to report back that I got everything working now. The simple
problem was that I tried to use TWSocket.Handle as you suggested. But I have
to use TWSocket.HSocket instead.
Regarding IP_TOS:
You should not use it on Vista and later. And you don't need to as there is
a nice
> in my case have sense : i need to create a graph with instant
> bandwish and other.
So you want to update your graph and label up to 100 times per second,
are you sure anyone can see changes that fast?
Also note that transfer will be blocked each time you perform your label
and graph update
I just wanted to report back that I got everything working now. The simple
problem was that I tried to use TWSocket.Handle as you suggested.
But I have to use TWSocket.HSocket instead.
Thanks for your feedback.
I'm always happy to know how user solved problems.
Not enough people take the time to
On 10/25/2010 1:32 AM, Angus Robertson - Magenta Systems Ltd wrote:
So you want to update your graph and label up to 100 times per second,
are you sure anyone can see changes that fast?
I believe the poster stated "100 ms" -- which would be 10 times per
second. Probably a bit overkill still,
Svemu - Reparto Sviluppo wrote:
>>> with an old version of ics, i use OnProgress for update a label with
>>> current trasfer,
>>> now i move to OnProgress64 but i see that event is fired every
>>> second, there is a way to have an update every 100 ms ?
>>
>> Updating a label every 100 mS is a non
> I believe the poster stated "100 ms" -- which would be 10 times per
> second. Probably a bit overkill
The old version calls the progress event whenever a buffer is read or
written, which might be 100 times per second with high speed transfers,
not every 100ms.
Angus
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