I have a bitmap in a timage and I'd like to send that image to the server
without saving the file to the local harddrive first. Is it possible to use
a stream to do this?
Best regards,
Harold
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I just noticed the layout of the call stack got kind of messed up, so
I've attached as a text file.
Merijn Bosma wrote:
Sorry for the late reply, we've had an expo this week which needed some
(a lot) of attention.
I didn't find any calls to ProcessMessages(). This socket runs in it's
own thr
Sorry for the late reply, we've had an expo this week which needed some
(a lot) of attention.
I didn't find any calls to ProcessMessages(). This socket runs in it's
own thread, so a call to ProcessMessages() would have been out of place.
I did find something else though.
Even though the server