Yes they are 0 bytes
I thought the fragmented packets didn't happen with UDP though? that
boundaries were respected?
When I used TCP I made packet delimiters so I could identify when I had a
full packet in various
pieces, but isn't that different with UDP?
Why is the event triggered with empty
> I know I am to expect this behaviour, incorrect order, missing
> packets, receiving the same packet twice, but blank packets with no
> data?
If you mean the packet is zero length, it's not actually a packet atall
is it.
Remember SocketDataAvailable is triggered when any data is available, a
Hello,
I am using Delphi and ICS again after a few years of not doing much network
stuff, and I've begun working on a project involving UDP, so my first steps are
doing some testing.
I setup a udp socket and send 100 packs with a message and an identified
number, and the receiver counts the pa