> I've seen in the usermade. But the code is in Delphi,
There is not much differences between Delphi and CPP code !
Do all those replaces:
===
:==
.->
begin{
end}
and&&
or||
then
integerint
stringansistring
booleanbool
After those changes you mostly have
I've seen in the usermade. But the code is in Delphi, I don't know much
about Delphi, and I don't know much about multithreading too :-(
Anyway, are components or only samples the files on the usermade page?
I think that what I need to do is very simple. Perhaps somebody can help
with a C++ code
> I need to do very much pings, but it seems to be very slow, I have seen
> programs that check more than 10 IPs for second.
> How can I increase the speed? it's possible to do it asynchronous?
You need to use multithreading.
If I remember well, there is something related to ping on the usermade p
Hello !
I need to do very much pings, but it seems to be very slow, I have seen
programs that check more than 10 IPs for second.
How can I increase the speed? it's possible to do it asynchronous?
Thanks !
enri.
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>I have test it a little bit, got some strange bug with TFtpServer
> component that I trying to debug, like getting duplicate file listing.
This should not occur since currently the code is the same in V5 and V6.
Only code related to hidden window and message processing has been changed.
You sho
I have test it a little bit, got some strange bug with TFtpServer
component that I trying to debug, like getting duplicate file listing.
Marc
TYPSoft
At 09:03 2006-02-11, you wrote:
>Is anyone actually using this yet?
>
>For testing or for real commercial applications?
>
>I've avoided v6 so fa
Is anyone actually using this yet?
For testing or for real commercial applications?
I've avoided v6 so far since I only use ICS in live applications, and
can not afford to let something untested onto my clients. And I guess
there's a few protocols left to migrate, and it needs lots of sour
Ionut Muntean wrote:
> Hi,
>
> I'm trying to build an udp server using TWSocketServer component. Source
> compileok, server is listening on the specified udp port, but
> OnClientConnected and OnClientDataAvailable is not called.
That's quite normal, since the UDP protocol doesn't know of connecti
Piotr Da³ek wrote:
>
> Seems like dnsstuff.com may have more nameservers or their own database.
> Since it doesn't work with simple "ping -a" too, I wouldn't worry about
> this.
>
The problem is that TWSocket.ReverseDnsLookup returns error "No Data".
TDnsQuery fails also. HLembke\TDnsQuery retur