Lutz Schröer wrote:
> Hi,
>
> I've got a small design problem with the GetAsync method. My basic
> understanding is that after I called the getAsync method I have to do
> the further processing in httpRequestDone. This is no problem until I
> want to put the code in a different unit. For example:
Dan wrote:
> - Original Message -
> From: "Wilfried Mestdagh" <[EMAIL PROTECTED]>
> To: "ICS support mailing"
> Sent: Wednesday, November 02, 2005 5:05 PM
> Subject: Re: [twsocket] [ICS] mmorpg capacity question
>
>
>> Hello Francois,
>>
>>> Not sure. I think a workstation is limited to
Hi,
I've got a small design problem with the GetAsync method. My basic
understanding is that after I called the getAsync method I have to do
the further processing in httpRequestDone. This is no problem until I
want to put the code in a different unit. For example:
unit1.pas:
--
functi
- Original Message -
From: "Wilfried Mestdagh" <[EMAIL PROTECTED]>
To: "ICS support mailing"
Sent: Wednesday, November 02, 2005 5:05 PM
Subject: Re: [twsocket] [ICS] mmorpg capacity question
> Hello Francois,
>
>> Not sure. I think a workstation is limited to a something
>> around one h
Hello Francois,
> Not sure. I think a workstation is limited to a something
> around one hundred.
I think this is only the case for win9x+ OS. All NT+ versions are very
high _if_ limited. Limitations on NT+ workstations are max simultanous
other workstations who are windows networking, but not pu