Re: [twsocket] Design problem: function result and getAsync

2005-11-02 Thread Arno Garrels
Lutz Schröer wrote: > Hi, > > I've got a small design problem with the GetAsync method. My basic > understanding is that after I called the getAsync method I have to do > the further processing in httpRequestDone. This is no problem until I > want to put the code in a different unit. For example:

Re: [twsocket] [ICS] mmorpg capacity question

2005-11-02 Thread Arno Garrels
Dan wrote: > - Original Message - > From: "Wilfried Mestdagh" <[EMAIL PROTECTED]> > To: "ICS support mailing" > Sent: Wednesday, November 02, 2005 5:05 PM > Subject: Re: [twsocket] [ICS] mmorpg capacity question > > >> Hello Francois, >> >>> Not sure. I think a workstation is limited to

[twsocket] Design problem: function result and getAsync

2005-11-02 Thread Lutz Schröer
Hi, I've got a small design problem with the GetAsync method. My basic understanding is that after I called the getAsync method I have to do the further processing in httpRequestDone. This is no problem until I want to put the code in a different unit. For example: unit1.pas: -- functi

Re: [twsocket] [ICS] mmorpg capacity question

2005-11-02 Thread Dan
- Original Message - From: "Wilfried Mestdagh" <[EMAIL PROTECTED]> To: "ICS support mailing" Sent: Wednesday, November 02, 2005 5:05 PM Subject: Re: [twsocket] [ICS] mmorpg capacity question > Hello Francois, > >> Not sure. I think a workstation is limited to a something >> around one h

Re: [twsocket] [ICS] mmorpg capacity question

2005-11-02 Thread Wilfried Mestdagh
Hello Francois, > Not sure. I think a workstation is limited to a something > around one hundred. I think this is only the case for win9x+ OS. All NT+ versions are very high _if_ limited. Limitations on NT+ workstations are max simultanous other workstations who are windows networking, but not pu