Hello Moacir,
> Well, i´m seeing this kind of question so many times... and you people
> answering it again and again... nothing agains our´s friends whoe question,
Yes you right. I will save this mails to edit an article in the FAQ !
---
Rgds, Wilfried
http://www.mestdagh.biz
Friday, July 1, 2
Arno Garrels wrote:
> Frank,
>
> You seem to right, for some reason this worked on the server side only.
> That's interesting, I will also do some more tests tomorrow.
You are not lucky ;-), the other side took just a rather long time to detect
disconnection from peer, so it is working as expect
Arno Garrels wrote:
> Hello Frank,
>
> I've just tweaked the orginal Tcpsrv demo a bit. Dropped a timer on it
> and let it send something in intervals, then I pluged off the patch
> cable and here is the log:
>
> There is now 1 clients connected.
> Received from 192.168.178.200: 'who'
> Client di
Hello Frank,
I've just tweaked the orginal Tcpsrv demo a bit. Dropped a timer on it
and let it send something in intervals, then I pluged off the patch
cable and here is the log:
There is now 1 clients connected.
Received from 192.168.178.200: 'who'
Client disconnecting: 192.168.178.200 Duratio
Well, i´m seeing this kind of question so many times... and you people
answering it again and again... nothing agains our´s friends whoe question,
but, maybe a document explaining it? And I know, it had nothing to do with
ICS, but it continue coming forever...
Only thinking
- Original Mes
Hello Frank,
Strange...
I will try to do a test case this weekend for you.
---
Rgds, Wilfried
http://www.mestdagh.biz
Friday, July 1, 2005, 16:20, Frank Wunderlich wrote:
> Wilfried Mestdagh schrieb:
>>Hello Frank,
>>
>>
>>
>>>the client has the event OnChangeState but the server have nothin
Hello Frank,
> its right, that have i trying, too. but this recognizes only normal
> disconnect and fires an AccessViolation. ;<
As I have explained in at least 2 other replys, a disconnect is a packet
sent to the socket. If no packet can be send because for example the
network cable is pulled ou
Wilfried Mestdagh schrieb:
Hello Frank,
the client has the event OnChangeState but the server have nothing like
this for the client-connection-lost (not disconnect).
There is no event for a looze connection. If you pull out the network
cable from the client, then both server and clie
Fredrik Larsson schrieb:
The TWSocketClientClass is same as TWSocket. I am quite sure that you can
add the onchangestate event just by typecasting to TWSocket.
The following compiles ok...
procedure TForm1.WSocket1ChangeState(Sender: TObject; OldState,
NewState: TSocketState);
begin
//do som
Hello Frank,
> the client has the event OnChangeState but the server have nothing like
> this for the client-connection-lost (not disconnect).
There is no event for a looze connection. If you pull out the network
cable from the client, then both server and client will stay connected,
because to d
> socket. If that queue is full a connecting client gets a winsock error
> (I forgot the error number).
I think it is the normal 10061 (connection refused). A whell behaving
client should do at least a certain count of retrys.
---
Rgds, Wilfried
http://www.mestdagh.biz
--
To unsubscribe or ch
11 matches
Mail list logo