I've implemented a twisted server using the basic.lineReceiver class. The
client is a socket based client implemented in flash and the connections are
long-lived (minutes or hours). To handle cleaning up the players when they
disconnect, I'm using the connectionLost function in my player class.
Thanks so much for the quick help. I had done some searching and stumbled
into that 2 hour TCP/IP limitation but I didn't find anything as clear as
your FAQ entry. My messages every 30 seconds seem to have solved my issue
and I'm glad to know it's a TCP/IP thing not related to my server or
twiste