k with, or easy to
implement, so naturally I don't like it very much. I'm sure it will
work, but I was hoping someone could suggest a more natural approach.
Thanks in advance,
Krysk
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>Hi Krysk
>
>I had similar design constraints when wanting to match up to four human
>players or computer players playing a card game. In the first monolithic
>approach I got a better feeling for how long match making actually
>takes, today we're seeing seldom more than