On 09/27/2013 02:51 AM, Jonathan Vanasco wrote:
i was looking at reactor.SpawnProcess -- which I know is more
correct. it just seems to be a bit annoying to use
Are you aware of twisted.internet.utils.getProcessOutputAndValue? For
simple spawn/check cases, that's pretty much always the best
On 09/27/2013 05:48 AM, Daniel Sank wrote:
Upon re-reading the Cacheable docs I still don't understand how to use
it.
Have you seen this:
http://twistedmatrix.com/documents/current/core/howto/pb-copyable.html#auto9
Essentially, you move all attribute access to accessor methods and do
callRem
> Have you seen this:
>
> http://twistedmatrix.com/documents/current/core/howto/pb-copyable.html#auto9
No, I hadn't. That example is extremely helpful, thank you.
I just realized that the documentation pages I'd been reading are all
linked from here:
http://twistedmatrix.com/documents/current/co
Hi Daniel,
If you're interested in PB, you may also be interested in Foolscap, the
object-capability extension to PB.
Foolscap lives at: http://foolscap.lothar.com/trac
Feature overview: http://foolscap.lothar.com/trac/wiki/FoolscapFeatures
cheers
lvh
On 09/26/2013 02:05 AM, Daniel Sank wrote:
I want to implement something functionally equivalent to a network chess
game. I first consider how I would do this on a single computer with no
network (maybe this is bad thinking). Each piece in the game is
represented by an instance of class Agent. E