Hi Jonathan,
|--==> On Sat, 6 Mar 2010 18:38:36 +, Jonathan Lange said:
JL> Since we've just released Twisted 10.0.0 and since the release is
JL> awesome, stable, low-risk and a great thing to have in the next
JL> long-term support version of Ubuntu, I think we should strive to get a
On Sun, Mar 7, 2010 at 1:02 PM, Free Ekanayaka wrote:
> Hi Jonathan,
>
> |--==> On Sat, 6 Mar 2010 18:38:36 +, Jonathan Lange
> said:
>
> JL> Since we've just released Twisted 10.0.0 and since the release is
> JL> awesome, stable, low-risk and a great thing to have in the next
> JL> long-
|--==> On Sun, 7 Mar 2010 13:10:46 +, Jonathan Lange said:
>>If we want to update all twisted Ubuntu packages and not only the -core
>>one, I *think* we need a separate bug filed against each of them. A
>>quick answer on #ubuntu-devel should clear this out.
>>
> They have separate
On 02:20 pm, f...@64studio.com wrote:
|--==> On Sun, 7 Mar 2010 13:10:46 +, Jonathan Lange
said:
>>If we want to update all twisted Ubuntu packages and not only the
-core
>>one, I *think* we need a separate bug filed against each of them. A
>>quick answer on #ubuntu-devel should clear
Hi,
I received some great advice in the past about using
Int32StringReceiver to be able to send a reliable message of bytes
from the client to the server without hassling with unordered or partial
messages. Seems to work.
But I have one problem. My client iterates over a file sending 7MB byte
me
On 03:10 pm, dar...@ontrenet.com wrote:
>Hi,
> I received some great advice in the past about using
>Int32StringReceiver to be able to send a reliable message of bytes
>from the client to the server without hassling with unordered or
>partial
>messages. Seems to work.
>
>But I have one problem. M
Many thanks! I will try it.
On Sun, 2010-03-07 at 15:19 +, exar...@twistedmatrix.com wrote:
>
> You want to make your client use the producer/consumer APIs. You can
> find some docs here:
>
>
> http://twistedmatrix.com/documents/current/core/howto/producers.html
I am developing a online RTS game server, some event a base by time,
example: a buff grant Max HP for 30 seconds, spawn army ever 30 seconds...
I plan to use a timer to manage it, but Twisted are event-driven, how to put
this timer in reactor's loop?
___
On Sun, Mar 7, 2010 at 11:36 PM, sleepd wrote:
> I am developing a online RTS game server, some event a base by time,
> example: a buff grant Max HP for 30 seconds, spawn army ever 30 seconds...
> I plan to use a timer to manage it, but Twisted are event-driven, how to put
> this timer in reactor'