ok, thanks!
Gabriel.
On Thu, 2010-05-13 at 13:56 +, exar...@twistedmatrix.com wrote:
> On 12 May, 09:36 am, gabr...@cttc.upc.edu wrote:
> >Ok, and there's any method to know when this object will be collected
> >or
> >if really don't have more references?. How can I know what users are
> >lo
On 12 May, 09:36 am, gabr...@cttc.upc.edu wrote:
Ok, and there's any method to know when this object will be collected
or
if really don't have more references?. How can I know what users are
logged for PB to test if these objects have been deleted correctly?
The realm (which you supply) create
Ok, and there's any method to know when this object will be collected or
if really don't have more references?. How can I know what users are
logged for PB to test if these objects have been deleted correctly?
thanks,
Gabriel
On Tue, 2010-05-11 at 13:42 +, exar...@twistedmatrix.com wrote:
>
On 08:31 am, gabr...@cttc.upc.edu wrote:
>Thanks! that works for me, now I set a Timeout in server and I can
>check
>if client is connected every 10 seconds.
>But now I have a last question about what's the better way to delete
>the
>User(avatar) instance when the logout is done. In my logout met
Thanks! that works for me, now I set a Timeout in server and I can check
if client is connected every 10 seconds.
But now I have a last question about what's the better way to delete the
User(avatar) instance when the logout is done. In my logout method I
delete database entries about the disconnec
A simple solution could be to implement a ping method with client and have
server ping client once every N seconds. At the same time, fire a delayed
call for N+5 seconds. if delayed call is executed first, drop connection.
--
Konrads Smelkovs
Applied IT sorcery.
2010/4/30 Gabriel González
> Hi