Re: [Twisted-Python] Operating on metainformation in a distributed system

2013-08-09 Thread Werner Thie
On 8/8/13 5:06 PM, Krysk wrote: Hi Krysk I had similar design constraints when wanting to match up to four human players or computer players playing a card game. In the first monolithic approach I got a better feeling for how long match making actually takes, today we're seeing seldom more than

Re: [Twisted-Python] Operating on metainformation in a distributed system

2013-08-08 Thread Krysk
>Hi Krysk > >I had similar design constraints when wanting to match up to four human >players or computer players playing a card game. In the first monolithic >approach I got a better feeling for how long match making actually >takes, today we're seeing seldom more than ten tables being in the m

Re: [Twisted-Python] Operating on metainformation in a distributed system

2013-08-08 Thread Werner Thie
On 8/7/13 2:08 PM, Krysk wrote: Hello. I tried to ask this on StackOverflow, but Glyph advised me this would probably be better. I've had trouble phrasing these questions well, so please ask me if you need more information. I'm working on a game server that needs to support 18,000+ players. The

[Twisted-Python] Operating on metainformation in a distributed system

2013-08-07 Thread Krysk
Hello. I tried to ask this on StackOverflow, but Glyph advised me this would probably be better. I've had trouble phrasing these questions well, so please ask me if you need more information. I'm working on a game server that needs to support 18,000+ players. The game requires fairly intense resou