On 8/8/13 5:06 PM, Krysk wrote:
Hi Krysk
I had similar design constraints when wanting to match up to four human
players or computer players playing a card game. In the first monolithic
approach I got a better feeling for how long match making actually
takes, today we're seeing seldom more than
>Hi Krysk
>
>I had similar design constraints when wanting to match up to four human
>players or computer players playing a card game. In the first monolithic
>approach I got a better feeling for how long match making actually
>takes, today we're seeing seldom more than ten tables being in the m
On 8/7/13 2:08 PM, Krysk wrote:
Hello. I tried to ask this on StackOverflow, but Glyph advised me this
would probably be better. I've had trouble phrasing these questions
well, so please ask me if you need more information.
I'm working on a game server that needs to support 18,000+ players.
The
Hello. I tried to ask this on StackOverflow, but Glyph advised me this
would probably be better. I've had trouble phrasing these questions
well, so please ask me if you need more information.
I'm working on a game server that needs to support 18,000+ players.
The game requires fairly intense resou