In a message of Sun, 05 Jul 2015 12:04:42 +0800, "Zhongye" writes:
>Thank for your helpful replay, I had a rough learning route.
>I think I need learn some basics via the book firstly, and try to write some
>code for sound using the standard library.
>
>I have check the link you send to me, I'm in
Thanks for your helpful reply.
I have check them, that it control SuperCollider via OSC (Open Sound Control),
and it provides with a simpler API to use those libraries.
Is that mean if I write some python scripts importing it, and the others want
to use my scripts, they have to also install the S
Thank for your helpful replay, I had a rough learning route.
I think I need learn some basics via the book firstly, and try to write some
code for sound using the standard library.
I have check the link you send to me, I'm interested in the PyGame package, and
I found that the Audio Programming
In a message of Sun, 05 Jul 2015 12:18:34 +0800, "Zhongye" writes:
>Thanks for your helpful reply.
>I have check them, that it control SuperCollider via OSC (Open Sound Control),
>and it provides with a simpler API to use those libraries.
>Is that mean if I write some python scripts importing it,
In a message of Sat, 04 Jul 2015 12:05:47 +0800, "Paul" writes:
>Hi !
>I'm a rookie to programming, and just graduated from a conservatory of music
>last year. I'm interested in real-time audio synthesis and algorithmic
>composition, I can write a little bit SuperCollider and Django. I just buy a
On 04/07/15 05:05, Paul wrote:
> I'm interested in real-time audio synthesis and
algorithmic composition,
There are a few options for working with audio in the standard
library - winsound, aifc,wave etc.
The PyGame package also has some audio capabilities.
And finally the Scikit project has s