I have been trying to understand classes. I have been studying from a book
I picked up recently.
I have two questions about them.
1. I saw in the book an assignment written like this:
class HumanBeing:
def makeName(self, name):
*self.name = name*
*
*
Why is it not writte
to remove characters from
the current line.
http://pytut.infogami.com/node4.html
konsole somehow disabled command line editing.
On Fri, Mar 9, 2012 at 3:49 AM, Alan Gauld wrote:
> On 09/03/12 02:07, brandon w wrote:
>
> I am able to up-arrow to get the last typed command using rxvt bu
ar 08, 2012 at 09:07:46PM -0500, brandon w wrote:
> > I have noticed the difference in terminals when using the Python
> > interpreter.
> > I am able to up-arrow to get the last typed command using rxvt but when I
> > use konsole and I press the up-arrow I get the symbols: ^[[A
I have noticed the difference in terminals when using the Python
interpreter.
I am able to up-arrow to get the last typed command using rxvt but when I
use konsole and I press the up-arrow I get the symbols: ^[[A
Why is that? Is this the right place to ask this question? I want to be
able to
use th
help!
Now I'll have to see if I can get the same thing working on a Windows
machine.
Brandon
On Fri, Feb 17, 2012 at 2:00 PM, Alan Gauld wrote:
> On 17/02/12 11:38, brandon w wrote:
>
>> I made a timer that counts down from five minutes. This code runs fine
>> but
I made a timer that counts down from five minutes. This code runs fine but
I a seeing a cursor blinking on the first number as the code is running.
How do I avoid this?
I am using gnome-terminal and Python 2.6.6.
#!/usr/bin/python
import time
import sys
import os
def countd():
seconds = 5
How do I capture a key like the bar or the key? Is there
anything that comes in the default Python2.6.6 installation?
I have found something called "termios" doing a search. Should I just use
Pygame? I would like it to go cross platform if possible.
Brandon
__
That was my problem. I had the "insert" function. I don't know why I did not
see that before or why I even put that in there.
Thank you for your help once again.
On Tue, Sep 27, 2011 at 6:43 AM, Alan Gauld wrote:
> On 27/09/11 02:32, brandon w wrote:
>
>> The fields
at 4:03 AM, Alan Gauld wrote:
> On 26/09/11 03:25, brandon w wrote:
>
>> This code calculates money. The problem is that in the first field after
>> the mouse enters a second time updates itself with the value from the
>> last field. I don't want it to do that.
>>
This code calculates money. The problem is that in the first field after the
mouse enters a second time updates itself with the value from the last
field. I don't want it to do that.
I think that the problem is in the "callback" method.
#!/usr/bin/python
from Tkinter import *
root = Tk()
root.t
On 09/10/2011 10:16 AM, Wayne Werner wrote:
On Thu, Sep 8, 2011 at 9:31 PM, brandon w <mailto:thisisonlyat...@gmx.com>> wrote:
How do you display text in a Entry field and have it disappear
when a person clicks in it?
To get text into this box the person must first
de
How do you display text in a Entry field and have it disappear when a
person clicks in it?
This is what I have so far:
from Tkinter import *
root = Tk()
root.title("Password Changer")
root.geometry("300x300+600+250")
label1 = Label(root, text="Enter you password: ")
label1.grid(sticky=W, row
On 08/20/2011 07:11 PM, Alan Gauld wrote:
On 20/08/11 20:12, brandon w wrote:
I worked on this for a long time. I did many searches to fix the many
error messages I was getting and I finally got this to work. I would now
just like to have the text disappear when a person clicks in the box to
I worked on this for a long time. I did many searches to fix the many
error messages I was getting and I finally got this to work. I would now
just like to have the text disappear when a person clicks in the box to
type something. How can I do that?
(This is just a sample of the whole program.
On 08/17/2011 04:02 AM, Alan Gauld wrote:
On 17/08/11 04:05, brandon w wrote:
I am trying to print in the same place to make a clock in a tkinter
window. I will loop the following code to update the time.
This is not a tkinter program so its completely irrelevant to your
stated aim. In tkinter
I am trying to print in the same place to make a clock in a tkinter
window. I will loop the following code to update the time.
This seems to work but it is not printing in the same place:
#!/usr/bin/python
#Python 2.6.6
import time
for t in range(5):
digits = time.strftime('%H:%M:%S')
On 08/14/2011 11:14 AM, Alan Gauld wrote:
On 14/08/11 14:07, Wayne Werner wrote:
Of course I personally I usually do
import Tkinter as tk
Which means I only have to type 3 extra characters, but it removes any
ambiguity - tk.Something had to come from Tkinter
Thats exactly what I tend to do n
On 08/14/2011 03:10 AM, Robert Sjoblom wrote:
I have tried to follow the tutorial I found here:
Python 2.7 Tutorial
http://www.youtube.com/watch?v=uh6AdDX7K7U
This is what I have done so far:
#!/usr/bin/python
from Tkinter import *
import Tkinter.MessageBox
I figured I might as well, g
On 08/14/2011 02:29 AM, Peter Otten wrote:
brandon w wrote:
On 08/13/2011 04:49 PM, Peter Otten wrote:
How do I find the modules in Tkinter?
The simplest approach is probably to explore your file system:
Step 1: where's Tkinter?
$ python -c 'import T
On 08/14/2011 09:04 AM, je.rees e-mail wrote:
I have made a small program but I would like to know how to write or.
There is multiple choice answer.
Good=raw_input("Good to hear")
ok=raw_input("Good good")
Bad=raw_input("Oh dear")
I would only like the person using the program to be able to pick
Here is the code:
#!/usr/bin/python
from Tkinter import *
from tkMessageBox import *
def iClicked():
radioValue = relStatus.get()
tkMessageBox.showinfo("You clicked", radioValue)
return
def chLabel():
name = "Thank you for clicking me. " + your_name.get()
labelText.set(name
On 08/13/2011 04:49 PM, Peter Otten wrote:
brandon w wrote:
I have tried to follow the tutorial I found here:
Python 2.7 Tutorial
http://www.youtube.com/watch?v=uh6AdDX7K7U
This is what I have done so far:
#!/usr/bin/python
from Tkinter import *
import Tkinter.MessageBox
myapp = Tk
On 08/13/2011 05:56 PM, Jon wrote:
Could you link me to some beginners tutorials/idle codes thank you.
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On 08/13/2011 04:49 PM, Peter Otten wrote:
`python -c 'import Tkinter, os; print
os.path.dirname(Tkinter.__file__)'`
Thanks dude. That is some really useful information. That will help me
for future coding.
I found that I needed to use "from tkMessageBox import *" to get it to work.
___
I have tried to follow the tutorial I found here:
Python 2.7 Tutorial
http://www.youtube.com/watch?v=uh6AdDX7K7U
This is what I have done so far:
#!/usr/bin/python
from Tkinter import *
import Tkinter.MessageBox
myapp = Tk()
myapp.title("This is the gui title")
myapp.geometry("500x500+600+600
On 08/02/2011 09:25 PM, Steven D'Aprano wrote:
brandon w wrote:
I have two questions:
1) When should I use "def __init__(self):" when I create a class?
Whenever you need something to happen when you create an instance.
2) Would these two classes have the same effect?
On 08/02/2011 09:09 PM, Brett Ritter wrote:
On Tue, Aug 2, 2011 at 8:47 PM, brandon w wrote:
1) When should I use "def __init__(self):" when I create a class?
When you have any initialization to do. (in other words, when you
want class instantiation to do more than simpl
I have two questions:
1) When should I use "def __init__(self):" when I create a class?
2) Would these two classes have the same effect?
class Name:
def __init__(self):
man = Marcus
woman = Jasmine
return self.man, self.woman
class Na
On 07/24/2011 07:59 PM, Steven D'Aprano wrote:
brandon w wrote:
Thank you. I understand that this ( x = 1+2 ) assigns a variable to
"x" and will not print in Idle, but how would I get the 'class' that
I created to run from the script like it does in Idle? Will I
Python version 2.6.6
I wrote this in Idle and ran it in Idle and it worked fine.
class ExClass:
eyes = "brown"
age = 99
height = '5\'11'
def thisMethod(self):
return 'This method works.'
This is me running it in Idle.
>>> ExClass
**
>>> x = ExClass()
>>> x.eyes
*'brown'
Hi
I am running Linux with Python 2.6.6. I have done lists, tuples,
dictionaries, etc. Now I want to move on to creating a "class". I keep
getting an error for everything I try. Here is the error: *
NameError: name 'MyClass' is not defined*
I had originally tried to create my own class by wat
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