Le sam. 20 oct. 2018 à 04:07, Greg Troxel a écrit :
> If so, I agree, but it's been explained that this fight happened a while
> ago and what we have now is the outcome.
>
Not exactly.
I began to contribute to OSM in 2012.
People already get used to line/minor_line/cable. All those tags were wel
sent from a phone
> On 19. Oct 2018, at 20:14, bkil wrote:
>
> So this should usually be very close to the official name. In a few
> cases, I have seen that the printer produced old_name. In other cases,
> everyone knows the place by its short_name and it is the one usually
> advertised on sig
Another situation that occurs quite frequently in my mapping (in Alaska
especially), is when an island defined by natural=coastline is also covered
right to the water with natural=wood. Usually, I duplicate the coastline,
shrink it a bit, and then tag it with natural=wood. But yesterday I tried
som
Hi, my proposal [1] has just been approved and I am trying to do the
cleanup as requested by the proposal process.
However I am stuck because I have a doubt on how to create the wiki page
for the new feature.
The approved proposal introduces a series of new tags under the
assembly_point namespace (
sent from a phone
> On 20. Oct 2018, at 11:38, Dave Swarthout wrote:
>
> But yesterday I tried something new, new for me anyway, and that was to
> create a single-member multipolygon from the coastline way and then tag the
> resultant relation with natural=wood in order to reduce the number
Le 20. 10. 18 à 13:08, Daniele Santini a écrit :
> - edit the existing emergency=assembly_point wiki page adding the new
> tags (like has been done with name:=* inside the name=* page)
yes, at least
> - create a single new wiki page to describe them all
> "Key:assembly_point
assembly_point in as
Not only legitimate, but recommended!
If you haven't stumbled on it yet, another useful procedure is to map areas
of landuse use or landcover by drawing each border only once, and having
each area be a multipolygon with the shared border way as a member. With
that approach there's no need to retr
> create a single-member multipolygon from the coastline way
> and then tag the resultant relation with natural=wood
I often put the natural=wood on the inner way itself
it's not working for some apps/render style ?
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Tagging@ope
It conflicts with natural=coastline
On Sat, Oct 20, 2018, 10:36 marc marc wrote:
> > create a single-member multipolygon from the coastline way
> > and then tag the resultant relation with natural=wood
>
> I often put the natural=wood on the inner way itself
> it's not working for some apps/rend
On Sat, 20 Oct 2018 09:49:57 -0500
Kevin Kenny wrote:
> Not only legitimate, but recommended!
>
> If you haven't stumbled on it yet, another useful procedure is to map
> areas of landuse use or landcover by drawing each border only once,
> and having each area be a multipolygon with the shared
Yes, it's a good idea to creating pages for all the keys and subkeys to aid
taginfo visibility.
If you use redirects, the Wiki tab will link be populated, like so:
https://taginfo.openstreetmap.org/keys/contact%3Aphone#wiki
If you use use non-redirected pages, the description field will also be
Excuse me if I didn't make myself clear, English is not my native language.
In OSM the name of a place is usually, but not always the name on the sign.
If the sign only had space for 5 characters, it will in many cases contain
the short_name, not the name. In some cases, a venue would erect multip
Wow, the West Point and the Hudson Highlands State Park multipolygons are
impressive and yes, I see how using multipolygons has made it simpler.
Except if, as Mark points out, one of the boundaries changes and then it's
going to be an awful mess to fix. In my particular use case, it's highly
unlike
>
> Works great, right up until you need to maintain it. So, you've got
> your "natural=wood" multipolygon sharing a way with an adjoining
> "natural=scrub". And then, some inconsiderate developer bulldozes his
> way across the boundary and puts up a housing development. Now what do
> you do? Y
On 21/10/18 12:24, Kevin Kenny wrote:
Works great, right up until you need to maintain it. So, you've got
your "natural=wood" multipolygon sharing a way with an adjoining
"natural=scrub". And then, some inconsiderate developer bulldozes his
way across the boundary and puts up a
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