Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-22 Thread David Trotz
I have committed several changes to the SwordReader repository. I have done some polishing of the double buffering, still more to do but this round includes discarding of taps and button presses while the text is being loaded. I also gray/disable out the menubar as a visual queue that something

Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-14 Thread Barry Drake
Hi David David Trotz wrote: > I wanted to you to know that I do appreciate the feedback, as you are > coming at it from a different approach and I never thought to be > clicking all around the screen while waiting. And I really appreciate all the work you're putting into this app.

Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-14 Thread David Trotz
e line. Let's get this right > now. > > -- > In Christ, > David > > > -Original Message- > From: Barry Drake <[EMAIL PROTECTED]> > Sent: Friday, December 14, 2007 8:18 AM > To: SWORD Developers' Collaboration Forum > Subject: Re: [sword-devel]

Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-14 Thread David Trotz
it slower and harder to optimize later on down the line. Let's get this right now. -- In Christ, David -Original Message- From: Barry Drake <[EMAIL PROTECTED]> Sent: Friday, December 14, 2007 8:18 AM To: SWORD Developers' Collaboration Forum Subject: Re: [sword-devel] Sw

Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-14 Thread Barry Drake
Hi there .. DM Smith wrote: > In another app, we put up a busy cursor and blocked input at the start > of every event and restored the cursor and user input at it's end. Thanks for that - sounds good to me. I think I'd prefer that approach to any other, as it lets the user know to wait!

Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-14 Thread DM Smith
Barry Drake wrote: > Hi David ... > > David Trotz wrote: > >> This is related to the above. All I can ask is that maybe you try it >> on a real device,? >> > For the most part it's OK on my device. It works seamlessly, and > doesn't give me time to find problems - that is, until I tu

Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-14 Thread Barry Drake
Hi David ... David Trotz wrote: > This is related to the above. All I can ask is that maybe you try it > on a real device,? For the most part it's OK on my device. It works seamlessly, and doesn't give me time to find problems - that is, until I turn on the morphs, strongs or footnotes in

Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-14 Thread David Trotz
Barry, I can see the advantage .. but it's broken something! On the ARM emulator (remember that this is incredible slow, so you can see the 'stages' it goes through). On the ARM emulator, go to Matt 1:1 and turn on morphs in kjv. It fairly quickly shows half a screen with the morphs, b

Re: [sword-devel] SwordReader - Experimental Double Buffering added.

2007-12-14 Thread Barry Drake
Hi David David Trotz wrote: > Verse scrolling is now fixed and committed. I've re-wound my stuff to rev. 57 from svn. The only file I'm working on currently is simplenavigator.cpp. If you need to make changes to that file, please liase first so we don't mess up. God bless, Barry --

Re: [sword-devel] SwordReader - Experimental Double Buffering added.]

2007-12-14 Thread Barry Drake
Hi David ... David Trotz wrote: > Verse scrolling is now fixed and committed. I can see the advantage .. but it's broken something! On the ARM emulator (remember that this is incredible slow, so you can see the 'stages' it goes through). On the ARM emulator, go to Matt 1:1 and turn o

Re: [sword-devel] SwordReader - Experimental Double Buffering added.

2007-12-13 Thread David Trotz
Verse scrolling is now fixed and committed. -- David David Trotz wrote: > Hi all, > I have been thinking of ways to improve the amount of time it takes for > the display to show anything when changing the text. In some cases its > as much as 4 seconds! So I decided to take an approach used often

[sword-devel] SwordReader - Experimental Double Buffering added.

2007-12-13 Thread David Trotz
Hi all, I have been thinking of ways to improve the amount of time it takes for the display to show anything when changing the text. In some cases its as much as 4 seconds! So I decided to take an approach used often in computer graphics, double buffering. In our case the buffer is an html page