Awesome Lyndon! Ha! What a silly mistake (local redeclaration of
variable). Yeah, I originally used an SWModule *, but changed it
because the syntax is cleaner for stuff like the for loop:
for ((*bible) = TOP; !bible->Error(); (*bible)++)
for (bible = TOP; !bible->Error(); bible++)
But you ha
On Sun, 2007-09-02 at 21:41 +0100, Lyndon Drake wrote:
> On Sun, 2007-09-02 at 13:12 -0700, Troy A. Griffitts wrote:
> > So, all this to say, it doesn't work yet. It is a fairly small,
> > self-contained client of the engine. It might be a good place for you
> > to jump in and see how a typica
On Sun, 2007-09-02 at 13:12 -0700, Troy A. Griffitts wrote:
> So, all this to say, it doesn't work yet. It is a fairly small,
> self-contained client of the engine. It might be a good place for you
> to jump in and see how a typical client might utilize the engine,
> including build system, e
Lyndon,
I've been reworking our flashcard generation tools to work with DM's
newest release of our KJV module.
In the process, I've been trying to break out methods which might have
future use by frontends who may wish to add a user interface to let
users generate their own quizzes over select
Hi,
I'd like to help out with Sword development. Can someone point me in
the direction of a small or relatively simple task that I can use as a
starting point for getting involved? I'm comfortable working in C++ or
on the build system.
Cheers,
Lyndon
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