Re: [sword-devel] New maps module, FreeBibleMaps, Xiphos repo

2020-04-25 Thread Karl Kleinpaste
On 4/25/20 9:21 AM, David Haslam wrote: > After I disabled the VPN, I could access it again. I've mentioned in the past that the host -- a small VPS colo'd in Dallas -- is very rarely down. It moves 15Gbytes/day by ftp and another 5+ by http. Its availability/accessibility is superb. $ uptime  10

Re: [sword-devel] New maps module, FreeBibleMaps, Xiphos repo

2020-04-25 Thread David Haslam
Further to my previous message, I found that I couldn’t access the Xiphos repository when I had a VPN connection. After I disabled the VPN, I could access it again. Not had this problem with any of the other repositories. Changing to a different VPN server made no difference. David Sent from

Re: [sword-devel] New maps module, FreeBibleMaps, Xiphos repo

2020-04-25 Thread Timmy
Hi David, I have had the problem with xiphos repo too. My issue was, that my ISP was load balancing and so sent out my data on 3 different IPs randomly. When I was put on a single IP the issue disappeared. I know some software sees that as a security threat and blocks it. Regards, Timmy On Sat,

Re: [sword-devel] New maps module, FreeBibleMaps, Xiphos repo

2020-04-25 Thread David Haslam
The Xiphos repository appears to be currently unavailable to front-end module managers. Neither Bishop nor PocketSword can find anything there after a refresh. Is there something amiss with the server? And - yes - I know that some front-ends don’t support map modules. David Sent from ProtonMa

[sword-devel] New maps module, FreeBibleMaps, Xiphos repo

2020-04-25 Thread Karl Kleinpaste
There is a new maps module, courtesy of Paul Haenze , now in Xiphos repo. ___ sword-devel mailing list: sword-devel@crosswire.org http://www.crosswire.org/mailman/listinfo/sword-devel Instructions to unsubscribe/change your settings at above page

Re: [sword-devel] High Efficiency Image File format (HEIF)

2020-04-25 Thread Karl Kleinpaste
On 4/25/20 2:03 AM, Greg Hellings wrote: > the images are simply binary blobs to the engine The short form of all of this is: There is no image handling code in Sword itself. The engine code is unaware of them. Nothing in the engine links against e.g. libjpeg or libpng. Typical module developer ex