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Hi
When you use two channel stereo in the 360 soundfield, pay attention to two
things.
If you pan the Left and the Right channel of the stereo into directly
opposite directions,
say + 90 and - 90 degrees (to left and right), you basicly lose the
directional cues.
What you hear is a very spaci
e would
> be more discussion about how the soundfield is used in real life.
>
> Eero
>
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On 03/26/2016 05:58 AM, Albert Leusink wrote:
Hello,
Is it possible to have a non-rotating stereo source in the ambisonic
soundfield, while all the other sources rotate?
Let's say I have a stereo music bed in a spherical video that needs to stay
in position, while the other elements (dialog, sf
What about mixing two ambisonic streams:
one fixed ambisonic rendered stereo + one rotated soundfield?
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Marc
On Sat, 26 Mar 2016 16:40:59 +0100
Jörn Nettingsmeier wrote:
> On 03/26/2016 05:58 AM, Albert Leusink wrote:
> > Hello,
> >
> > Is it possible to have a non-rotating stereo source in
Thanks for all your insights, I'll try to be a bit more specific.
The delivery format is a 4 channel WXYZ .wav file that will be rotated and
decoded to binaural in realtime in the video player according to the
viewer's head rotation.
So, there is no panning involved, just static sources, that cou
Jörn Nettingsmeier wrote:
On 03/26/2016 05:58 AM, Albert Leusink wrote:
Hello,
Is it possible to have a non-rotating stereo source in the ambisonic
soundfield, while all the other sources rotate?
Let's say I have a stereo music bed in a spherical video that needs
to stay
in position, while
Let's say I have a stereo music bed in a spherical video
Oops, I didn't read carefully _that_ part. Anyway, all answers tell you
that it is possible.
Eero
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Jörn Nettingsmeier writes:
>
> are you talking about a head-tracked VR movie?
Yes.
>
> i don't see why you would want to do that. the effect will be quite
> strange... why would any part of the sound mix stay constant wrt head
> position?
> the effect would be a bit like rotating the music
Bo-Erik Sandholm wrote:
Rotate foa possibilites - I want headtracker support
http://www.matthiaskronlachner.com/?p=2015 - ambix can support
headtracker, dont know if possible on vst host - might need reaper
I don't quite understand. Does it make sense to use the AmbiX convention
at 1st o
Albert Leusink wrote:
Jörn Nettingsmeier writes:
are you talking about a head-tracked VR movie?
Yes.
i don't see why you would want to do that. the effect will be quite
strange... why would any part of the sound mix stay constant wrt head
position?
the effect would be a bit l
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